Thursday 30 June 2011

Too Much Terraria, John Smiths' & 1.7

I haven't done much in the last day as I've been obsessing over Terraria, now I'm actually getting somewhere with it. Travelling much deeper, finding all sorts of stuff, chests, skeletons, Gonna have a go at the Eye of Cthulhu soon.  Back to Minecraft however...


I was a little disappointed the Adventure Update got put back to 1.8 in favour of the pistons, which held no interest. It means the new world won't start until 1.8 now. This got me thinking though, as I watched another Minecraft video on Youtube and saw yet another person using John Smith's texture pack.. I decided to download the pack and give it a go since everyone seems to be using it these days.. I wasn't sure at first, the pattern on the glass put me off and the sandstone is a bit meh - but I could live with it. The positives outweigh it though, the more time i spent on my world, the more it began to really grown on me. I like the cobble, and the half-step from smooth-stone is the best I've seen in any pack, and the most realistic. That pretty much nailed it for me. What I really liked was noticing certain black lines around certain things, making things really crisp. The whole pack has a great RPG feel to it. The simple plain wool makes certain rooms of mine look gorgeous!


Although I don't think it's right for this main world, I will switch to it for the 1.8 world. Any posts after for old worlds that use screenshots, will still use the old packs for continuity.


Thus ends the posts for the month of June, tomorrow, a full report on 1.7! My experimenting, crafting and trying new things!

Monday 27 June 2011

Millenaire Madness!

I'm seriously worried about how addicted to the Minecraft Millenaire I am!


It's like a compulsion, I can't stop trading stuff to make the village grow bigger and bigger. Unfortunately, right now I'm at a stage where they need 500+ cobblestone, and I can get it that's no problem. The problem is, when I get the 5/6 stacks I need I usually end up around lava and die. I never learn. I know I should go back, but I keep going just to get a little bit more, die and lose the whole lot. Here's some pictures of my NPC village:







One of the reasons I'm worried, is that I'm getting too distracted by it from my main world, although having said that I have also been steadily working on my pub/tavern, especially last night:



It's slowly taking shape, although the bar is missing at the moment. I'm having to raid my tree farm constantly, so I'm in a pattern of: chop all trees down, wait for them to regrow, repeat. I ended up changing the clay border to logs, (As it originally was.) Will keep working on it to relieve the boredom, as I'm not very well at the moment.






Friday 24 June 2011

YOGMods & The GreatGreen Tavern

Yesterday, I was watching a video from the Yogscast, and they've released the YogBox. A work-in-progress compilation mods collection that's easy to download with no viruses or Malware. You just click on one thing once extracted and it installs all mods making it much easier where the mods individually were sometimes a nightmare to install.


Full details can be found: Here

No I've seen these mods on a lot of videos but the only mod I've ever installed is the SinglePlayerCommands one, so this is much easier. This is my first ever experience, so it was a little daunting. The Millenaire NPC villages are very fun! One started right near my spawn. (I started a new world for it.) The more you sell to them, the more they expand the town, I like that! Right now I'm trying to get their 400 logs they need. I love the birds, the foxes, deer, antelope, rabbits, horses, I even saw a cat!


As the sun went down I built a temporary dirt hut, with not enough materials for a roof, and the full intention to turn it into a wooden building like the NPC ones when I had the resources. As I began to sit the night out I heard a deep growl, as I peeked outside my door, (I at least had a door!), it was a wolf! I wasn't sure where it was at first and it scare the living shit out of me! Eventually I found they are easy to kill so they became less scary, but then there are the werewolves... They are nasty! And vicious. As well as incredibly strong! Nothing could prepare me for when I stared digging down into the ground though. I began stairs down into a cave, but it wasn't until the second Minecraft day I reached a full cave from my man-dug stairs.


There was ice down there! This is something Notch needs to do - biome caves. They are wicked awesome sauce. Ice underground is a brilliant idea, especially as you can't put a torch on it so you have to find a natural block near it. Lots of fossils in the ground as well which is great for a supply of bones. What wasn't good was the ogres! And something that looked like a white creeper in a suit... I've since learned this is Israphel from the infamous series. (Highly recommended to watch btw!) It really brings exploring to ground to life and makes it much, much, MUCH, scarier! Nearly shit a brick seeing a wraith. Funny thing is apart from the Israphel extra, all the rest I've seen in videos I watch so I should be used to them! But watching and playing is two very different things! It's not until you're against them, that you really experience it.






Back on my main world..
had the idea to build a pub, a tavern. I did this on a previous Multi-player server, but as that server no longer exists (As it was), I've decided to do it on my world. I did consider putting it on the same lad as the multi-player house, as this was a multi-player building I built, but I really wanted it nearby in my grounds. Wasn't sure where to build it at first but then had the perfect place, just round the corner from the pool/tennis courts.




I've had to flatten more land, next to the mountain walls by the pool, so that I could get a nice flat land. The flat grassy land to the other side of it will be a nice little garden area. It took a while as I lost my Diamond tools (Again), and I have no SinglePlayerCommands again because this needed a fresh Minecraft for the other mods and the other side.


Thursday 23 June 2011

Just Workin' On Me MP House..

It's only yesterday and today I've been working on my shrine to my old Multi-player house, and it's taking a lot of trees to make! I replant all the ones I chop down and all the saplings, so now there are twice as many trees in the area fortunately. Which makes this easier. On the inside I made an improvement that was never in the original version - a walk-in closet to hide the double chest of stuff.  I spent a Minecraft day also digging the rest of the moat and filling it with water too. I'll need a lot more sand though for the glass roof. (Which I started layering up this morning.)





I added the side water features as per the original, and just got it done before sunset so I could take this screenshot!







New Home for 1.7

To freshen this blog up, I am officially announcing that when 1.7 does come out, I will be starting a new world for it. It does not mean I will give up on this world, no doubt I will still tinker with it. However, as this is an old Alpha world and the world generation has changed, not to mention the new lighting scheme coming up, it's time to start anew. This will be so I can get animals spawning near me and not disappearing nearer long grass and all the later mechanics since 1.5.I already have a seed lined up, and have had a good look around, but I will re-seed it after 1.7. Usually I have to go through endless seeds to find something I like, but I was lucky enough to get a good one first time, due to what I typed into the seed generator. It literally is an "incredible" area!

Tuesday 21 June 2011

Obvious Fill Post is Obvious

Didn't do much on the Sunday, didn't feel like working on my Multi-player house on my single Player world2, but did finish the second watch-tower. Streamed for a bit too at Justin/tv (/leangreen76). It's not very interesting but it shows the work on the second watch tower, as well as yet another tour of the homestead.


So to fill the post out, here's an update on that INVedit special project:






As you can see, I haven't done much lately, although I have started filling the grounds with little templates of houses. Already in that little section it's a bit of a maze at ground level! I did make a separate texture pack for it in painterly, but there's a few flaws I need to iron out. The plots were randomly laid, either square or rectangle or one or the other with stick out sections. It was all done randomly, no plans.



As for my main world, World2, the only thing I've really done is extend the farm slightly length ways. After posting this I'll see if there's space to make it wider too. Still not sure about the man made dungeon at the back of my storage room. Keep it or lose it? It's good for nerfing skeletons and zombies.. If I don't keep it though I can't think what to tun it into? Another mine? It was originally a cave of sorts.

That's all I really have for now.

Sunday 19 June 2011

Watch-Tower - COMPLETE!

It really didn't take that long really. Added the finishing touches this morning. I'm really glad I chose to do it on a fence structure rather than make it a building. I was going to have fencing all the way down to the bottom but decided not to. The reason for this is the choice of block for the ladders, it was going to be stone, but I went for log in the end. It blends nicely with the fences and looks more natural too. I also ended up making the base out of log too instead of using fences all the way down to the ground. The pictures:







I really, really like the view from up here too as you can see! I think I might replace the torches underneath the windows with embedded Glowstone so you can get better views without the smoke rising up from said torches. Really pleased with how it's turned out, it's not too high, and not too fancy. I like it so much in fact, i'm going to build another! Here:


Have already started in fact:


Also whilst building Watch-Tower2, I am multi-tasking (Yes us men can!), and building a shrine to my old Multi-player house. I started this last night. I've built this house on two servers, on the first one - the owner sold the server without bothering to tell the members - bang, new world, all old stuff gone. On the second server I just built it (With a few modifications) as a holiday home in a nice area i found whilst travelling. However, when the server went live it was a different world, so no more holiday home - dock town where I lived, or the pub I created. I half expected the change anyway so wasn't really off-put at all. So now I am building it somewhere where it can never be destroyed! Rebuilding it as a replica, second version with the improvements, as a constant shrine to that multi-player home and the fond memory of those times on those servers.

I've just gone through my folders and apparently I didn't take any pictures when I recreated it the second time. :-/ Here's the original, original, back when I had the HD texture pack:










The second to last picture was the storage basement, also the stone in the bottom floor got turned to wood. (When I changed to painterly and the dark mahogany wood it all blended terrible with the wooden stairs.) In the second version, which I will be recreating, I had changed the wood walls on the bottom floor to sandstone that time, with a log border for the first row. I also sandstone corners for the glass upstairs and a much better roof using logs that went up like stairs, did this for a few levels then glassed the rest. I used Minutor to try and find somewhere where there was lots of space to build, as I'm building a replica, and the location is now a section of land on the coast, opposite the back of Mount DOOoooom(!). Water separates the terrain at the back of DOOoooom from this coast:



The Jack-0'-Lantern is just a placeholder.
So that's what I was doing up until this post, working on watch-tower2 and rebuilding a scale replica of my old Multi-player home! I might go on Multi-player later though, I've recently joined a great new server called Imdeity Kingdoms. Only been there a week so far, it's pretty quiet in the town I joined and for me in general as I don't really know anyone yet. (The server is never quiet however with 100+ players.) I'm sure that'll change though and I'll get to know people.










Friday 17 June 2011

Home Improvements

Since 1.6, water elevators have been unusable, so with mine, I ended up boarding up the thing in my main corridor, until now. I was reading a thread on the Minecraft forums that has a video showing you how to make a working water elevator in 1,6, and I thought I'd give it a try! It meant making it wider in the corridor, but I thought I'd give it a try, plus with the flight mode in SinglePlayer Commands it makes it much easier. Another change this time was to make sure it was lit better, the last version was only one block width so between the ladders, the water and such there was no easy way to light it up. Anyway here are the pictures:






Also, yes, I've been putting Glowstone in ceilings in certain height areas - but I'll get to that shortly. As you can see it goes a loooooooong way down! I've encountered a few problems so far, one being - when I made it, I didn't think of where I'd get on, so the only place to get on is at the bottom by the lava pools. Two, at the moment my boat gets stuck underneath the water at the bottom, and I'm not sure why. The Glowstone every six spaces all the way down, really helps light things up too. The link to the water elevator thread can be found: Here

The other thing I've been doing is better lighting. I watched a video on how to light your home with less torches. All it is basically, is putting Glowstone in the walls and putting a painting over it. The Glowstone then shines through.. It's a nice idea, as I always have problems with torch spam in my front room due to the height of said room. So much so, that after raising the roof two blocks higher a long, long, time ago - I've now lowered it a block. It was 4 blocks high, it went to six, and recently went down to five blocks height. It helps with the Glowstone paintings trick, but there's still some dark areas - so I added a few Glowstone "lamps":




This has also led to putting glowstone blocks in the ceilings of certain low height areas like the corridor. I've also took the torches of the tables in the dining room and embedded glowstone in the table, much better.

My next project is a watch-tower. I've had this project in mind for a very long. long time, but have only recently just started thinking seriously about it again the other day. I've chosen a clump of land by the start of the Nether-bridge, just past the cactus farm. Already I have levelled it off and terraformed the former lump of land and it's trees:


Work did halt as I died a few times when working through the night. (Pffft, what's a few creepers and skeletons?! And the odd spider..) It's funny when you lose all your stuff and keep going back to get it then die a few times in a row. You always say - "That was never 5 minutes!". So that was last night which brings us up to date. I was a nit peeved, so I stopped. The new idea is a traditional watch tower instead of a building (Original plan), using fences as a stilt tower upwards, with a single block for a ladder. Up the top I might have a little wooden platform (With fencing around)  and a central watch/lookout area using glass. I'll probably do this over the weekend.

I will turn the rest of the surrounding grass/stone and dirt around the base to sand as well. I uninstalled SinglePlayer commands thinking it was taking to much memory, but it did it once without it anyway, so have re-installed it. Maybe my file save is getting too big now? I think i'll just restrict flying to when absolute necessary.

I also need to go travelling again to reload the chunk, the animals have stopped spawning - again.

Monday 13 June 2011

Slideshow and... Return Yo Mount DOooooom!

Recently after completing the World2 gallery, I ended up making a slideshow of the world:


After doing this I watched one of my other video, "Across The Bridge", which I made for someone who requested it, and got nostalgic. Nostalgic for Mount DOooooom. As some of you
may or may not know, I accidentally deleted this world during February whilst playing with the seed generator. Stupid me didn't back up recently and I lost two weeks of work - on top of the mountain and a lot of work on Mount DOooooom. Finally, I have decided to pick the idea back up. First order of the day was to restore the stairs, partially blown up by a creeper the last time I was there taking the torches down. After restoring some torches also, I planted all the trees on the plains below - again, just like last time:



Having the flying mod on SiglePlayerCommands helps alot this time both with building and placing torches. So as we left it with the old texture pack it looked like this:


When doing the modern update, I didn't refer to the older pictures and did it off memory, the top of the tower is now different, but different in a good way. I had to rebuild the lost walkway and square fort section again but it didn't take that long:









And this is the pic I took just now:


I would like to make that flat side more 3D, but, I dunno. Need to think about how. Maybe it will just form naturally as I do it. The tower section looks a lot more detailed this time and a lot more interesting style wise I think. Maybe eventually I'll fulfill the original dream with the lava puring down the front and burning the trees. I'd love to sculpture the grounds around the trees with cobble & stone, lava lakes, maybe slow/soul sand. Try and make a epic terrifying wasteland? yes, no?













Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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