Tuesday 29 January 2019

Future Plans

I've been playing a little less lately, but it has given me time to reflect and think; specifically about my worlds. The future, and future plans of my worlds..

Main World


After going back and playing a little Beta recently, I do miss getting an idea and just digging into a wall in my main home. That said, I don't think the inside is going to change much any more. I still have my other projects scattered away from the home - continuing interiors of Mount DOOOooom, The Chunk Plaza (Will I ever decide on the look of the outside of the hotel?!) and the new minecart tunnel to the mesa biome. I do have plans for that tunnel now, but I'll post that in a separate update, I also still need a LOT more gold for the rail boosters.

I did also fix the collection for the kelp farm, so none hang 3/4 of the way up.


AllBases


I'm a bit stuck with this one. After completing the new roof I'm a bit unsure where to go next with this project. The original goal was to just build a home on top of this great natural mound of land sticking out in the ocean, but I never really had any goals beyond that, so now I'm a bit stuck as to what to do next. I would like to continue it however.


1.9.5 home


This one I will continue to make improvements, however I recently lost all my inventory so I have to do a big grind again (As you do), so I need time before I'm ready to go at it again. I was on the way back out after a big mine session and died to unexpected lava. The old neutral mob pens cobble monstrosity - to the right of the pic is coming down in favor of the new modern barn. Right now I just have the cows in there but I figure I only need to keep maybe a couple and one chicken for eggs. I might move the cows and just have the sheep in there and divide the new barn up.

Still modifying the kitchen, I want to re-work the very old roofs, possibly the balcony, I have a skeleton far,m, a zombie far x2 and, I still have the big "eye" project holding the portal in the mountain across the water behind my home to continue.


Podzol Home


After changing the exterior dramatically, I am currently working on the inside but am a bit stuck. I started dividing the area of into separate rooms but then it felt too claustrophobic, so just the other day I undid this and have completely gutted the inside except for the kitchen.




Ravine Home

Really not sure about this one. It's a double dip ravine (One ravine leading into another, the second being the main home) and there's still a lot to do to try and make it look like a home and less like a ravine. That said, I do like using the upper level of the first entrance ravine as food farms and using the bottom abandoned mine as storage whilst retaining rail tracks around it.


Let me know if you have any ideas.

Sunday 13 January 2019

CHUNKBUSTERS!!

Resource Pack: Mostly default
Currently changed blocks: Stone slabs and stone bricks I have done myself for a long time, Terracotta I have just color picked the muted colours and just done a flat color - I can do texture later. andesite, diorote & their varients still need to be changed, red sandstone & varients I have recolored from default same as coarse dirt.

Shaders: BSL/default
Local difficulty: 3.88
Current location: McDunky's, Chunk Plaza
Current XP: 7
Data packs: 4x bark blocks, 12x trapdoors, anti-Enderman griefing, coal to ink, moar stairs & rotten flesh to leather.


After the latest download on December the 24th, I went away for Christmas and when I came back only played sporadically since. I've been taking my time and doing odd little jobs, one of which was putting a proper tree where the old coca bean farm was. For the download, I just planted a normal tree, but I had a go at making a custom Oak tree - something I've still yet to perfect.




I've also removed another unsightly chunk across the water from the Chunk Plaza. Previously last year, I removed a very tall chunk error - all by hand and without efficiency tools. There was still another unsightly slither of a chunk error behind it however and these days I have both pick-axe and shovel with efficiency IV to make short work of it this time.

The original first chunk that was demolished.


Slither that was left with "Fake island" on the remains of the previous chunk.

Yesterday I finally removed that last slither next to the fake island:


Around the corner there was also another chunk that I started removing well over a year & a half ago and never got back to - so I blew most of it up with TNT and efficiency pick'd and shoveled the rest:





Lastly, as I still try and work out the exterior look of the hotel at the Chunk Plaza (on a creative copy of the world), in survival I have been working on the interior of McDunky's next door. Last time it was only the front exterior that had green concrete, inside I had dirt placements where I wanted things and over the last day I have put a floor in and changed those dirt placements to permanent interior furnishings. (Still W.I.P.)






I've also currently emptied my Iron farm down to just 5 & 1/2 stacks of iron ingots and converted them for the rails for the giant tunnel to the Mesa biome that was dug out in December. I need it to stock back up as I need the iron for the kitchen at McDunky's - I want a very industrial metallic kitchen, but that will take a lot of Iron blocks!





Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

Popular Posts