Sunday 29 January 2012

Limited Time: World#2 D/L!

It's out! Unfortunately with Planet Minecraft's file size upload I couldn't submit it there in the end so I've had to upload it to Mediafire, which being a free account means it's only available for 30 days, so get it whilst you can! I shall also include a link to this post for that period, whilst other blog posts are made.

I didn't have time to update the library in the end so, if you want to modernize it it will be up to you! Included are the maps, made using Minutor (Not included), screen-shots with co-ordinates to the main places and the original Nether (DIM folder) that I had until 1.0. To keep the files size down I couldn't include the mods, texture packs or resources, But as a separate download to can get the painterly packs, so here they are, for 30 days only.












Here it is!:


Enjoy! Please be sure to give me any feedback on what you think, and finally experience World#2 yourself, started in Alpha 1.1.1_02 in September 2010.

Saturday 28 January 2012

Not Supposed To Be Doing That!

Isn't it funny how easily distracted you can get in Minecraft?

I was on the Minecraft forums, as usual, and I saw another "Post a picture of your first home" thread. So I went into my old World#1 save, the one started in Alpha that remains untouched but has a W.I.P. underground home, and I found I had nothing! NADA! No wood, no tools, nothing, and there wasn't much useful in the chests either - both in the underground home or that terrible "first house". (The long wooden hut with the dirt roof.) I don't know if it's from when I had the extra inventory space mod and forgot to put things in a chest before changing jar versions (Causing you to lose your inventory in which case), but yeah, nothing. So I got distracted and went down the underground home, among other places checking chests, on the way down I passed this old corridor:



This is where I got distracted.

Whilst looking for things in chests, I also looked for a better wall material than that drab stone. I considered stone-brick but was like - "meh", with the old painterly pack - clay wouldn't be right either, nor brick. Cobble - meh, I had some coloured wool, some. I suppose I could have chosen snow, but I didn't really think about that at the time - one for another area perhaps? My choices were getting limited. Until I looked at sand and sandstone. Sand is sand, but the sandstone in this painterly pack gave the appearance of pillars, which game me an idea... Using sand as back walls and sandstone pillar columns.. Suddenly I was inspired and could see how nice it could look! I also realised it would need some re-configuration.

The "columns" as they were, next to the falls of water, had a chunks out of them for torches, which is when I realised that's where the sandstone pillars need to be - on both sides of the waterfalls, so they stuck out into the corridor and behind them were walls of sand. As I saw Glowstone in one chest, and plenty of it, I would utilize that too.




With a bit more lighting, snow or white wool ceiling, it could look really nice! Ugh, does this mean I'm picking this back up as well?! I guess so? Maybe. None of my worlds ever stay fully dead. And this original world is testament to that.



I really need to update this banner. :p

I got quite busy with this world the other night, and it all started way below in the mountain at the reed farm. Do you remember I was going to dig next door to it to create a cactus farm:


Well I started digging out a little room through that door hole. It's nothing spectacular at the moment, just the basic shell of the size of the room. Standard 10 x 10:



It was whilst creating this window that I looked out the back at the very base of the mountain and suddenly got an idea of where I could put some farms:


I'd already put an exit and some steps down to the outside. It'd take some clearing to be nice and flat, but there was a base level I could work with. After flattening the ground and putting up some fences and gates - after the grass had grown, I went animal hunting. Slowly I begun the very slow task or luring 2 of each animal back with wheat. I had to go a way to find animals too, so it was a long task!







After a few escaping chickens, don't even know how(!) I realised it wasn't enclosed enough and I might have to move them. I didn't want to do double height fencing, and the space for all farms was tight enough as it was. I needed more space, so I dug into one of the side walls.


That screen-shot is after the move, but you can see they went into a new dug out room in the side of that mountain. Some chickens were hard to get into the room though, because using wheat would also make the cows & pigs follow, so I couldn't get all of them in. It's a simple 10 x 10 room.


Ignore the hole in the ground for now, once I have more iron for buckets I'm going to fill it with water so they can have a little swim if they want.

Anyway to combat the problem of getting the other chickens in, and not pigs and cows, I dug another door shape to the left of the current door. I didn't want another door there, so I just created an entrance hole, but still pigs came in when using wheat to lure them in. So then, I blocked up the top of the hole so there was just the one block whole at ground level. Stopped cows, but still pigs came through! So I created this idea:



It's a very simple idea, it takes longer and more effort for a pig to squeeze through a gate, so essentially it's a pig stopper. Every time one of the chickens got near the fence I'd just let it in, and didn't have to use any wheat to lure them. I get so many eggs that I just keep spamming the chickens with them for babies! Need more cows and pigs though. At the moment it still needs a bit of interior design but it's functional and helped remove that fence penning of the chickens. I just let the cows and pigs share the one big pen.

I also started a traditional log/glass roof for the main house, but it's early days yet. The cactus room will need finishing and maybe a clean-up of walls around the farms, the inside walls of chicken pen. I am on my way however, to being fully efficient in providing multiple ways of feeding myself. After the initial farm things are finished off, and the cactus farm is done I'll work fully on the roof as you get soaked at the moment when it rains!


Friday 27 January 2012

The Beauty Has Returnth! [The lost post]

*This post should have been included just before the "Planet Minecraft" post, but I never got round to finishing it, so here it is - in all it's shortness!





Now that the water shader mod has upgraded to 1.1, that too will be included in the release. It's sooooooooo preeeeeettttyyyy!

Wednesday 25 January 2012

Art Gallery/Planet Minecraft problems...

I've asked for my activation e-mail to be sent from Planet Minecraft 3 - 4 times now and it's still not come. I know it's not my e-mail address that's the problem as I use it every day. So I know it's up to date and can get sent stuff to it. As this rate World#2 won't be going up there because I'll never be able to login. *RAGE*


Speaking of World#2, I did start trying different things for the art gallery, a bit of a re-furnish that I mentioned yesterday. *It should be noted I did this on my version of the world, legit, so I haven't done the Glowstone lighting on my copy yet.


A small test corner:



I think it looks alright, but if I did just white all the way rounds it might be a bit sterile, which gave me an idea. Introducing a little bit of colour:




I think if I do just little "splashes" of colours on sections of walls it will look quite nice. Snow Golem makes a mess in the gallery though during the works! I conduct the next tests in the actual saved world you'll get though, because the modern Glowstone will give me more of an idea of how it will look properly. With said Golem, all the walls will be legit as will the wool ceiling- IF I re-do them too. For the save you'll get I'll try and do the coloured wall sections legit as much as possible, but I may have to cheat a little - i'll see how it goes, but it will all be tried legit first.

Of course when taking pictures, there's always that one Snow Golem that tries to photo-bomb your screen-shot!:


Oh and at the far end of the nether bridge, on the other side at the chunk border, I used TNT to turn this:



Into this:


Really happy how that turned out!




On this world I had searched around for a good place to mine and found a big stone patch in the middle of nowhere, after setting a waypoint, I began a strip mine. One very long tunnel later and I hit lava in my branch, at floor level, so I back up and created careful steps down to it. After carefully mining around a lava lake, I climbed up this ledge into a big cave that split in to, the right side led to here:


That's not all. This great big cave also just goes on and on onto other caves. I died about 2 -3 times trying to light the place because it was so dark and there were so many mobs, but I managed to get all my stuff back. Eventually i came out to this thin narrow bit, (Not realising I'd stumbled upon a ravine), found gold and when I looked up:


Abandoned Mine above!

I made a cobble path up using blocks, and had an explore, was there for ages. Found a nice amount of gold and iron, during the whole expedition I also found diamonds so now I have all diamond tools and I still have 9 diamonds spare! It was only on a second risit I looked the other way and realised there was a ravine, naturally.

I also went a little crazy on the wooden stair-cases, creating roof over-hangs for outside, but as I think you can see it looks quite nice I think!:



If I can find some Obsidian, or manipulate water and lava to make some, I'll make a portal and go to the nether, so I can utilize Glowstone inside and do away with the torches. I also have made a start on the interior bathroom walls using white wool and Lapis I found during the expedition. I'm really not sure about the Lapis blocks though:


Lastly I improved the steps down to the storage room. I decide to keep the cobblestone walls as it looks nice on this texture pack, (Soartex), so made all the walls cobblestone, I did change add some moss brick detail though and the stairs are stone brick to differentiate from the cobble walls:




Hope to try and squeeze in a few last posts before January. where I've been slacking.


Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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