Friday 20 June 2014

General Updates // Progress Report

I don't have one single thing in particular to post about this entry, so instead; I'll do a general entry covering what's been going on with my worlds.


 Resource Pack: Better Than Default

I haven't done much more to this world but the other day I started something that I had been considering doing for a while. It's the elephant in the corner - those horrible dirt steps up to the mountain. Granted they were only ever meant to be temporary, but it was bothering me; so it was time for a change. At first my only single idea was to build a little toll bridge across to the mountain, other than that I wasn't sure how to connect it to the newer storage area platform.

Far view of the dirt stairs connecting to the mountain:

In the end, I built a little platform connected with stairs to it and from it up to storage and here are the results:






Also stairs up to this area now:

Much nicer than those dirt steps up.

In the house itself, the initial floor is now closed off with a ceiling, ready for the upstairs. 



New Base? Hotel, Factory? Who Knows?!

Over the course of a week I have been clearing a space in a new world as I have the urge to build something... Tall. Will it be a tower? A factory? I'm not sure. (Ideas welcome!) One thing it won't be is a "Home", as I have plenty of them.


The dirt walls are temporary door now, I'm just trying to get the ground floor all one level at the moment.

It's next to a nice Savanna, forest and across the stream there's a desert too. I have been working hard to trade with the villagers there, also using excess dirt to build walls around the village to stop zombies getting in and killing them. I've also added doors to buildings there without them. At first the trades were easy 21 coal for an emerald, or 9 iron ingots for an emerald. Then it got expensive from the simple - 47 rotten flash to diamonds. One trade was a shovel with unbreaking II and efficiency II, Obviously I need that for the clearing! I massed 3 emeralds, but whilst clearing the ground at base, I uncovered a cave - which led to an abandoned mine. Suffice to say I got a few more emeralds and the mine led to a ravine. Funny, usually I find the ravine first, then the mine - not this way round.


I've already used a lot of the new shovel up to clear and get that picture earlier, so Now I'll need to do a lot of killing to get my xp up and create an anvil so I can keep the enchanted shovel.



Enchantments:

 








No new news on the ravine home or the podzol home, although with the latter I did just throw up  basic walls upstairs now so it's all enclosed. Well, apart from the ceiling.



Great, now I have to change the banner again!
In 2010 I had an idea to build sky-bridges from mountain top to mountain top, with a home on each. After 3 mountains and a very, very extremely long 2nd sky-bridge, I left the world. In 2011, I began a new idea. I left the original buildings on the surface as they were, testaments to my n00b builds, as my building style was already beginning to change by Beta. Instead, I decided to transform the huge crater between mountains 1 & 2, (Keeping in mind Alpha terrain!) and turn it - into an underground home. By 2012 the project went cold and it was more off than on, but then finally picked up in 2013. With a good few texture/resource pack changes,
this is my first Alpha world.

Following on from the gallery in the last post about this world I have been busy again.

I have finally completed (Apart from right behind the last water entrance); the corridor on level #3 with it's blue hardened clay lower walls and light blue upper walls! Dyed a few extra sheep to get the job done



I have also decided what, or rather how I'm going to do the new living room on that corridor! As I am now using Glimmar's Steampunk resource pack, the living room is purposely going to be designed to be very old fashioned whilst steampunk looking! Now normally I rarely use wood paneling for walls but found two different plank types that compliment each other well so shall do that all the way around the room. Again like the corridor, one for the upper walls, one for the lower. I intend to make use of the paintings as well to add the steampunk look, so there will be lots of paintings to masquerade old fashioned barometers and pipes and stuff!

That's not all, I made some aesthetic changes with the route down from Level #4 to level #5.

One thing I hate is single stairs that go down with another set going in the opposite direction right next to the first lot. I.E. with no wall in between. It's a safety thing.

Anyway here's how it was before:



And here's after:

Those cobble will be brick, eventually.
So I amended single steps down to two wide steps down and had to rebuild the walls. Although the bottom brick border (Actually hardened clay) was intentional, the upper bits were not - I ran out of bricks and clay. You'll also notice where I'm stood in the lower picture. Whilst taking that wall back I uncovered a very open cave back there so left it open, opting for the open plan look. The water is from the reed farm on the floor above, but here's how it looks at the moment:


I plan to add flowers wild grass and seating too.



Main world, survival. Begun in 2010 in Alpha, I found a mountain with a hollow front and lava pouring down the front, round the back a single block waterfall coming out of the wall.. I decided it was a nice place to make a home! In 2012 after 2 years and developing my building style I began a mass re-generation scheme of my world, inside and outside. This is the story of my main world...

Finally, I have been working on adding rail tracks to my 2nd minecart tunnel that goes from my home to my half-way house. It took all my Iron I had and then I had to go find 24 more ingots just to complete but at last - it's connected! I got lost in  the caves hidden behind the back of storage (At the halfway house) but not only did I get the 24 ingots needed, I mined a spare stack of  Iron too as I needed it! Still need to get more to stock up and restore to the glory levels I had once.

Anyway here is the route from the back of my home to the halfway house.

This half-way station still needs aesthetically altering to make it look more pleasing to the eye.






Comes out here:


The just-out-of-shot door on the last picture on the right, comes out at the back of here:



I still need to add some more powered rails for the journey back as some climbs are steep and need that extra boost. Especially the one on the side of the chunk wall, 2 powered rails only just gets me up the climb.

In other news, the era of the 2010 cobblestone storage walls is over! I have finally thought of a new design I like to upgrade the look - at last! So here it is so far!

Before:


Currently:






Extra light is the result of a lava boiler or "lava windows" behind one of the walls:


I'll have to go out and get more clay soon from the Mesa, 5000 Minecraft miles from the halfway house, but at least I have a quick way to said house now.


Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

Popular Posts