Tuesday 30 November 2010

The Virtual tour



I've been pretty much just working on a library room inside my mountain base, but this takes a lot of wood. The good thing is, there are too many trees bunched too closely together out the front, so it's very dark at night and I get a lot of spawns. I've removed a few trees - with the intention to put them back but more spaced out. The videos above is a quick virtual tour of my Mountain base home on world #2.

Wednesday 24 November 2010

Texture Pack

Finally done it. The original one I wanted to use I couldn't get to work , so I tried this very nice HD set which even had a video on how to install it for simple people like me. I've always been in two minds about texture packs, part of what Minecraft is, is the simple blocky graphics, and part of me thought it be taking that way by using it. So i've been on the fence for months. The one I've used is a very popular one, and even after installing it, I opened up world #1 with the sky-bridges incase. (In case it went wrong, will go wrong or had corrupted the save files.


Wow, I am blown away! I was disorientated at first as to where I was because the new textures make it look so nice. I realised I was in my cobble tower, and the cobblestone look a-mazing, so hoped it over the now even more beautiful cobble sky-bridge to the wooden hut as I was dying to see how the wood blocks looked. I wasn't disappointed. So I opened up world #2 which this blog has mostly been about and it looks a-mazing. The only minor things that could be better are the cobble half-slabs and the gravel, but can be lived with as everything looks simply stunning! The glass much easier to see through, the dirt - layered.


So here are the new pictures!:



































Monday 22 November 2010

Bigger walls, desperate for ideas

This will be a really short one today. All I've done is work on the old fort I started on world #5, but even know I'm getting kinda fed up of it. Maybe when I make the inside more nicer, I dunno...  I raised the walls from 5 blocks height to 10, now quite tall, time to make the towers bigger . Though I'd make the towers bigger, at least 2 more stories each, than build underground. Not sure yet.


REALLY running out of ideas for my world #2 that I've posted about the most. I've stuck a few floor lights (Torches under a glass block) by the sides of the board-walk outside but am vastly running out if ideas now I've made a lot of exterior walls matching with only 2 material instead of being made up of three (Stone, cobble and dirt.) Added lights to the natural dirt wall of the mountain opposite the inner fort as a fair few zombies spawned there, looks really pretty now with all the lights. Still need more lightstone for the bottom of the fountain at night. NEED IDEAS!

Sunday 21 November 2010

Portals, private gardens and a bridge to a whole new island?

So in the gallery post last time I kept mentioning the portal a fair bit and thought I should explain how it came about. When I was exploring my second set of caves deep in the heart of the underground of my mountain base, I came across a shit load of obsidian, but had no diamond at all to mine it. I went out side, over a nearby mountain and did a proper diamond hunt in a new underground area I dug down to, making proper diamond shaft tunnels. I only found 5 diamonds unfortunately, but it was enough for a pick-axe and a sword (Both of which I've lost since in lava in the Nether.) Before all this I had created a big "0" cobblestone icon on top of my mountain, which I was going to light up using lava. Due to the way lava falls however, i realized you wouldn't really see the shape. I thought about re-doing it in logs and setting it alight, which is when I realized I could fit a portal inside. I had to make it a bit wider to fit the portal but that's when I decided to diamond hunt to get the obsidian to make the portal.


One big change has been that old interior fort I could never think of what to do with:



Before, I was just growing trees in there, the problem being there was a lot of overhanging mountain that was very high up - making the room very shaded. As I play Minecraft so much, I end up having quite a few Minecraft dreams. It was just after waking up I got this idea for a private garden! So I went for it, Climbed the trees and took them all down from the top (As all the leaves had to be removed, then did the same and took out the over-hanging mountain overhead that was making the room so shaded. It took absolutely ages to take the trees down and three times as long to square off the over-hanging mountain from underneath. I had a very clear idea about a gravel path going round , some sort of bench, the odd tree, flowers, maybe a bit of water and finaly came up with this:


It's a bit flowerless at the moment, but I will go flower picking at some point to brighten it up. I aslo got an idea to landscape and fence off around the rear viewing room at back of the mountain near the top, so that there's now a bit of a garden veranda:


As well as that I was looking at someone's Minecraft pictures and saw they're "stove" (Stone around 4 furnaces) and kind of nabbed the idea and did a smaller version resulting in the new look on-suite kitchen in the bedroom:


As the room is so near the top, (4 - 5 blocks up) I built a shaft to the top behind those two pains of glass allowing a stream of light to fall through. I had to add glass to the surface (Top of the shaft) straight away as just after I had dug it out an exploding creeper snuck down and scare the **** out of me. I managed to back up and not having weapons on me manage to to take much damage when he exploded or let him do much damage. (He only took out two - four panes of glass in the outer wall. I'm rally happy with the new kitchen.

Lastly I decided to build a massive bridge to the large island opposite the rear of the mountain base:


I had this idea for a long while but resisted because I am two minds about building across on this island. For one, I like where I am, but two, I am starting to run low on ideas now. I do want to stay where I am but ideas are getting more scarce know. I'm always going outside looking at the outside of the mountain trying to make the exterior one material not mixed of 3 (How I found it) looking it at night seeing if there's anywhere that needs lighting better or at all, trying to make it look good from all angles etc.


Bonus pictures:







Friday 19 November 2010

World #2 Gallery

 
So this is where it begins with the newly remodelled front doors, and I though I wasn't sure about the remodelling it's really grown on me. One trouble was, just inside the old doorway was an open stairway to the original underground mines, but being so close to the front door I was unable to put a door in there like I originally wanted. With these new doors however the open wall to the stairs now looked silly where it was so I had to move the stairs further to the left, relocate two sets of stairs and fill the old hole in the wall up! The result is much better, has an intial entrance door and even the new passage-way looks much better.

Front Room:
(Overhanging glass since fixed and moved up a block.) That door is the main passage way to the rear of the mountain - more on that later.

The door leads down to the original mines in the mountain, the first ones I found:



Since the picture of the front entrance, the mast of dirt out front (Beacon) has been removed in favour of a tree. The path also goes way further along as you can see, and has for a while, and goes around the mountain:


Leading to the new dock:


Leads round to the back area:
That dug out area near the top of the mountain, just above the tree, has since been turned into a room and with the addition of a portal on the top of the building now looks very different.

Along the boardwalk and along a gravel path with fencing you get to the glass slipway across to the new cobble stairs up, linking up to the wooden foot-bridge.


Looking back:

This path joins the one around the side of the mountain we first saw.

Back of the mountain:

Alot more cleaned up compared to how it looked in post #1 of this blog.

The fort area, before and after I changed it from it's original mix of cobble, stone and dirt, (How I originally found it) to fully cobbled:

Before:


After:

Cobbled it all out, and made the other walls the same fort-like type, and really cleaned up the area. I hope that tree grows to give it that fully finished look. But much better I think.

Entrance inside fort:



Remember that earlier shot of this early in a previous post, probably post #1, this area has been cleaned up a lot also., New cobble steps going up, gravel path, big gaping hole (Where the land dips) now filled in. Those stairs lead to a read viewing area.



But back to just outside of the fort and those wooden stairs to the rear entrance:

 




The far door was an original spot for mining but now houses a connecting staircase leading up to the rear viewing room pictured before the two small insets. The corridor continues round from that door to the front room with the lava fall, the main corridor that was mentioned. The immediate door is the first viewing room:


It's kinda retro, but the cool thing is the window hole, which doesn't need glass because you can see through the waterfall:


This is just that stairway behind the far end door that leads up to the rear viewing room:

Not too interesting, not meant to be.

When you get up the stairs you get two split paths:

(This path also has an extra door down it tucked into the left side of the wall here, leading to the new room I've just finished looking directly over the dock. The one I dug out at the top of the mountain mentioned before but wasn't sure in what style to develop it.)

Where I am stood, the stairs continue up to that rear viewing room with the skeleton head painting in it, the one down this path leads to the NEW bedroom. Remember that hole at the top of the lava fall out front? You'll have seen there was glass up there now, and that's where we find the bedroom where you can see the dock in the distance:

Mmm, chest of food.


I see the port! But the new room, although a shallow room (And therefore just a viewing area) will have a much better view of the dock.


Night Pics:

A fountain is near the front now as well.



Just before I go to publish this, I opened up Minecraft and took some updates pics, so these are up to the minute!:

Entrance:


Note: above the front doors the mountain is also no longer a mish-mash of 3 different material types.


The new viewing area from below, including new portal:




Fountain at night:






















Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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