Sunday 30 December 2018

An Age old problem...

In my main world of 8 years there has been something bugging me for over a year now, and that was the four flights of stairs down to storage. (Two small flights to a landing then two more short flights). Sure, it's been modernized over the years - taking stairs going from right down the middle to sideways to free up space, but no matter which way I've done it it's never been efficient.

The problem was right there from it's Alpha creation..





Over time, as storage, expanded, the furnaces and lava incinerator would move down and I knocked down the "Incinerator corner" and that last wall with the door. At one point over the early years I had a long bank of stairs coming down straight into the very middle of the last picture. It improved and evolved over the years with stairs hugging the walls, but still in this last year or more it's been bugging me.

More recent times:


Two short stairs down so far onto the landing for the rabbit enclosure.

Landing #2 then..


At the end of August, I created the extension past the furnace wall, a new wing for the first time in a few years due to the update aquatic and ID removal for future blocks 1.14/1.15. This had a second lower wing using water bubble columns in the former original extended library entrance, left empty after it was shortened. That room was then split into two levels, both water logged with bubble column entrance and exit.

So yesterday, after testing it on a creative copy; I decided to just bite the bullet and use similar bubble columns to get down and up from storage. Three, of the four stairs were demolished - right down to the second landing. This did mean however the bunny enclosure entrance was left stranded up there through the painting, so I created a little bubble column lift shaft that overhangs in the library to take me up there. I also put a new door way exit back into the underpass entrance to go back up the stairs (Also moved and rotated) into the main lobby at the top.

A window in the new lobby to storage where there was a wall breaks up that area
above the library reception. To it's right is the 3x4 window shaft that takes you down to storage using a soulsand bubble elevator.

The small bubble elevator lift shaft for the bunny enclosure, also in the library.

New door in the corner next to the table to come back out here and to the stairs
back up - previously of which were in the wall to the left going up facing opposite
the chest.

As for the new way to storage...



Yeah, this was taken before the last one so blocks with item frames have moved to the side!

Behind the water stream is the door where you come out.
(That overhangs in the library)

Direct exit up to lobby. The bunny water column is for when you need
to see the bunnies and/or go to the underground farm to exit that way.



At the moment it's a plain spruce floor at the bottom of the new storage lobby floor, but will likely change at some point. For now it's temporary, just as a placeholder. Finally I can have a way down to storage that doesn't bother me so much and make me grumble!








Saturday 22 December 2018

New Main World D/L for 1.13.2

WARNING: THE FILE IS A COUPLE OF GB SIZE DUE TO THE SIZE OF THE WORLD.

The newest world download, now for 1.13.2 is now live and available for download via the "Portal To Other Places" menu to the right. Please take note of the above file size. (Links directly to mediafire.)


INFO:
Most of the changes are listed in the accompanying notes, though it is maybe a bit rushed to get this release out. There is one thing to note however.


Resource packs - This release comes with the winter version and the standard version, both of these are stripped down versions however. They only now contain the blocks that are different, everything else is omitted and will be vanilla with the new textures at this time by Mojang. As always please do not redistribute.


Features:
This release sees the removal of a major area - the half-way house station and then hilly land joined onto it behind the old station building. This will be a new chance to see the all new (re-name) Chunk Plaza station which has been developed into two separate station platforms, with an interlinking gangway, and a small (Currently empty) station house.

There is also the option to travel to a 1.13 chunk through the main portal located at the bottom of the base in the Ender dragon's mouth. The iron door glass door) past the grinder and across the lava pools will take to to the "dragon's head" portal build. Or just follow the lit netherrack posts past the lava pools.

Happy Minecrafting, and have a great Christmas/holiday and new years!











Friday 14 December 2018

Main world D/L on Target

I have successfully completed all my mini tasks that I need to ahead of the next world download, I've even altered some more roofs around the main home and am currently onto extras - and then some!

One such task, noted on the very last page of my book and quill was something that had been bothering me for a little while. That is the built up land underneath the coca bean farm, Originally there was an awful log building here years ago when there was a pumpkin farm, but when coca beans came about it was moved and so was the build - replaced with the farm we have today. The original objective was, "To come with a better design for around the coca bean farm". I then thought however when it came to it, that I never use the farm for dye or cookies, so I decided to move it to the underground farm with the other food farms. I found a space, but now the old place is quite bare! For now I have terraformed it a bit to make it more natural again, removing steps, and railings.

Some months ago I had cleared an ugly chunk error wall from the coast by Mount DOOOooom. and found a skeleton dungeon in the process. I had converted it to a grinder and build a tunnel to it directly from DOOOooom's 4th corner tower (The one built a year later than all the rest.) So far I had only created a rib cage like decoration for the tunnel, but now I am adding the meat!


The basic tunnel with rib cage before work.
Over time I will be adding lots of other blocks like red concrete, red terracotta, possibly nether wart blocks and maybe even netherbrick fence posts. I still have a roof to do at the chunk plaza, but I have replaced all the original oak trapdoor "Window shutters" with birch ones so it looks nicer.

At the moment I am looking to release the next download on the 21st December.

Monday 10 December 2018

AllBases "Roofing Report"

Live from the scene!

Resource pack & Shaders: Conquest.

So after constant trips to a 1.13 chunk to get Diorite, after all this is a very old world; and cutting down both giant spruce trees and Dark Oak trees - I can finally say the roof is done!


From the front.

Coming out of the cave from my portal, this is a welcome sight upon returning home.
As I built the structure of the roof up, I also pushed the chests of storage stuff in the attic back against the framework. I now have a lot more room up there especially in the middle of the floor.

(Previously):


After:



I think I have just about replaced every oak timber inside with spruce or dark oak as well, all exterior torches are mounted on dark oak fence posts also.

Extra screenshots:





Nice view on the opposite side to the one with the bridge.

Over-looking my original beach spawn point where the tiki torches are.

At a bit of a loss as to what to do now though.


Saturday 8 December 2018

Main World D/L ANNOUNCEMENT!!

So as you can tell from the title, something special is about to happen once again.

If you look to the left menu under "Portals to other places", you'll see'll a link to the world D/L of my main world of 8 years, that last release being back in August this year. I am thinking of releasing the next download release just before the Christmas holidays - which means it will be coming very, very soon! I'm spending this month until the release going round doing all those silly little jobs that need to be finished like replacing a cobble block placed where there was a missing iron fence, getting round to doing a proper floor for the re-instated Art gallery some months back - and in general all those silly little things I keep meaning to do but never seem to have time to get round doing.

Currently there are 3 pages in a book and quill with jobs, one being an optional mini-build, and page #4 are the optional extra jobs if time. I did do that last extra job on page #3 however, completed it yesterday. When you go to the Chunk Plaza station (Which replaced the Half-way House station and mound of land behind it with two station platforms), the other route goes off to the Half-way House itself.

This route comes out of one chunk wall error into the plains before going into the rest of the chunk wall error. Suffice to say at night it's dangerous to go there with the exposed ground to mobs, so a simple tunnel was constructed.

Before:

Currently:


If there's time, I will also continue giving the roofs depth and texture. Instead of just stairs, I was also mixing it up with slabs and/or full plank blocks to give it texture, I've done some at the main home, and the church, so if there's time I will try and get some more done.

So be sure to watch the side links for the change of D/L link although there will be announcement when it has actually been released.





Tuesday 4 December 2018

The Lost WOR- I mean, Home


This world, was the very first world I created when I got the win10 version; having played Java all the time. It has been very neglected though and for good reason.

When I created this world, I didn't know you could-have the co-ordinates on the screen, over time I built this nice little home (Above) and established myself - and all was well. Until I went adventuring one day... I found a village far, far away but by the next time I played it again, months had gone by. Suffice to say I had forgotten the way I came and got very lost trying to find my way back. Every time I tried, I got even more lost; eventually settling in a make-shift home inside a cave, but it wasn't home..

The more I ventured from this home the I'd find myself going in circles and ending back up at this cave home. I never could find my way home, and I had all but given up, time between plays became practically non-existent - until now. Having died and lost my stuff, I did a roll back to the last time I backed-up. Whilst I ad this back-up copy open it occurred to me whether I could not just change to creative in game? So I found I could and thought - as this is a copy, why don't I just turn the co-ordinates on and fly round and try to find my old home?

It was getting late into the evening and I was getting tired and after 30 - 45 minutes I was beginning to doze off. Just at the last hour when I was about to go to bed, there it was - it popped into view! I can't even begin to tell you how happy it made me! I took a screenshot with the co-ordinates on then got rid of that copy. With a new back-up copy, I grabbed any essentials from he make-shift cave home and headed home!

It was quite a long, no - a very, very long walk but very worth it! As I got closer and closer towards the co-ordinates I could feel the excitement growing!, and there it was - my old homestead! as soon as it turned dark I reset my spawn point having put my things away and at last I am finally home!

Now I want to make improvements to it, In the Java version I've been doing textured roofs, with alternating slabs or full blocks of the same material among the stairs, so I want to try it here. Possibly an under-hang. I also want to set up an enchantment area, will will take a lot of farming of cows & breeding..

I can't wait to get started and start showing the changes!

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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