Sunday 16 August 2020

Main World Changes

So it's been a year since I last posted about the my main world, instead continuing to post updates on the Unofficial Minecraft forums constantly. IF however, you don't frequent those forums, here is what has changed since I last posted about it on this blog.

Where to start...












The best way to put it into words is explain how things have changed in stages. In 2010 on java like a lot of people I built mostly in cobble, throughout BETA my style changed, I experimented but mostly with interiors. Having walls of  sandstone or sand/snowblocks with a log trim at the bottom. Things changed. By the end of 2014/early 205 things started to change... And I think it came from solving a chunk border issue around the castle.

For a long time I had already created a perimeter wall around the place, which helped; but then decideing to add corner towers to 3/4 corners (4th would come a year later than others) and making them round - as well as adding a front entrance gate. The circular towers became nicknamed the "Rocket towers" because of their shape and how after a few floors then went in a bit in shape giving them that unplanned "rocket like" appearance. From then on as they grew circles became the order of the day.

From 2015+ became known as the "Re-generation" era, and "Oh I can build that better nowadays" giving life to much old builds which had stood the same since Java Alpha, when the world was started. This lasted to 2020, and now has entered a new phase, which now consists of better roofs. mixing materials in my walls and detailing but not in a way that is too overkill.

And it started with the roofs....



Yes a few cosmetic things changed - reverting the cobblestone back to default, moving the central tower back so it just wasn't floating in mid-air, but the roofs I feel have defined it. Designed in a creative copy and done on the fly, they are uniquely mine with an almost bell-shaped design you won't see anywhere else. The front/side/back bits, all four of them were easy as they were the same but designing the inbetween bits joining them up (Especially flipping and mirroring them for other sides) was at times frustratingly angry, annoying and troublesome. However, I persisted.

This then set of a chain-reaction to other roofs, like the church, which was done in a custom textured blue red sandstone blocks. (As if it'd been in a kilm). This however looked very blobby and misshapen where I had also tried to add the odd slab/block of that building material and I wasn't happy with it. Not after what I had done to the castle's roof. So it was time for a change, based on a slight design I found on a Google images of a real-life actual roof.





Even the old mountain top which was surrounded by a low brickwall:

 

I just wasn't happy with the way the brick wall was just sat on top and the way it connected with the flat dirt sides underneath. I tried a few changes, but none of them good. Instead I removed the brickwall, bushes, the shed and lowerd it a coulple of blocks right down as far as I could. Then built up new walls in concrete and added an a-frame roof, effectivley giving my self a new attic space..

Other things have popped up of course like the beacon monument, where the old notice board was, improvements to the roof of the everyday stable, and to the well as well as landscaping around the lighthouse (Not seen in first overview picture) and original alpha watch tower #2 to make the landscape around it like it was in Alpha instead of the false pyramid stepped grass banks they became, restoring nature.

As well as encasing the old pumpkin melon farm (Which itself was re-done so it stacked on top of itself) with a building:



The Half-way House

This has mostly stayed the same bar roof improvements, a new kitchen, improved lighting inside on the floor, but most notably outside by the farms, there is now the monorail (W.I.P.):


This is the final link in the transport system. You can get the minecart to the Chunk Plaza station (And onto the Chunk Plaza development one way, the Half-way House the other) and, to the St.Primus Church and Mount DOOOoooom the other way via the underwater tunnel. Now, you can also get the monorail by the Half-way House which links back to the fourth back corner tower of Mount DOOOooom!



The Chunk Plaza Development


As of March 2019 when the left picture was taken, I was still digging the inside of the mountain out for the hotel out. (Extreme left in the distance) With just the window holes in the mountain side. Since then I settled on a colour as you can see and added grey girders, for the last 3 floors I upgraded a pick from Efficiency IV  to V which helped massively with the beason and clearing and also added the glass. Despite a PC crash a month+ ago and having to re-do 6 months of work It's gone well. Almost 8/14 apartments have a basic birch floor, currently I am decorating the inside of the reception.


 

There are numerous other things of course such as improving the roofs to the donkey/horse barn and sheep farm, as well as changing those sheep pens inside the building to an actual farm with a minecart hopper colection system. In the last post, was the start of the new dock building in the sea by the church, plans are to re-vamp the underwater minecart tunnel (Speifically the floor) and minecrat tunnel to the trading house (Former iron farm) as well as continuing to mix walls for Mount DOOOooom, which eventually mean having to do the towers as well!

The last world download was in November, and I hope to have a new one out very soon!


Friday 14 August 2020

Something New...

 My main Java single-player survival world is currently at the grand old age of 9 years and 10 months, recently something new has appeared on the water side near the church... (W.I.P.)



Based on this real-life location:

Image by: http://www.beardsley.com



Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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