Tuesday, 8 May 2012

CREATIVE: Old Worlds Part #1

A little other sideline I've been doing, that I wasn't originally intending to post about is continuing old worlds on Creative. Old worlds that I'm "Done with" and am not going to continue with, such as my old world#2 and World #3 (Latter = 1.5 world, see: Here.)


What it entails is taking a world i have no intention of continuing, that has run it's course, making a copy of that save and turning the game mode to Creative. It's a "What would I have done if I had continued this world!". Today, in this part, we will be looking at my old world #2. Sure there were small odd jobs I could've continued with, but I wanted to move on from the world. I have still thought about this world though and what I would do, certainly utilize the coloured wood nowadays. So when I began this I only thought I'd be changing 1 or two things, but that's one thing with Creative - it's easy to get carried away, especially when you can place and remove blocks easily. I also went into the painterly pack and changed the default wood from that horrid brown, I hate it now. One of the good things that has come out of it though is the small changes - like not having stairs to the bedroom outside the mountain! (And thus trying to find a new route up to it inside.) Extending the rear lounge and making aesthetic changes inside that really, really, do, make a difference.


So are some before's and afters pictures, with a little explanation.


First of a little overview of the place itself, from the outside


Before:



After:




Certainly a few differences, as well as the second set of stairs leading up to the bedroom outside, which are now gone, there's also another strange nether-stair roof where i turned the old mushroom farm inside into a small medical facility/treatment room. (Getting the idea of turning the top of the mountain into a heliport.)  The top of the mountain has changed from a fort-like architecture to a wall with a now new brick building on the roof! New board-walk, a new bridge - twice as big!


let's go inside however:








A change of couches no doubt, but as you can see I take advantage of the new coloured wood and have  stripped floorboards now. There is also the huge TV of course but you'll also note there's now an extra door (Picture #2) just behind the facing couch.


This was the only place I could link up to the bedroom on the inside because of the layout. With the back "Viewing room" several blocks away (Or so) behind that, wall, I sill had to be very careful. What I created was a narrow stairway up from this point to the bedroom:

From the front room:


And up these very long stairs into the bedroom:


Before:
   


A very simple idea, cutting up into the corner of the bedroom. As the old cobble corridor was blocked off, these second stairs now led to the rear lounge upstairs, which was now cut off because of the new building on top of the mountain, it's stairs down and adjoining corridor which ran parallel to the side of the cobble corridor. Due to the decoration of that adjoining corridor, some blocks showed through in the cobble corridor, which is why it was closed off. The old link between bedroom and rear lounge was now sealed off for these new stairs.

Whilst we're in the bedroom however, let's pause as there is also a brand new kitchen, a small little lobby - just before the bathroom (Making way for some more stairs to the side which lead down), and the spare bedroom was redecorated:


 





As you can probably tell, my hatred and extermination for cobble continued opting for brick replacement with a sand feature wall. nice TV up on the wall too huh? I was pleased how this turned out. The cobble extermination also continued into the main bedroom:


All brick and sand was cobble, where I was stood here, was the old door to the outside stairs up to this bedroom that are now more. Here's that little lobby also with the extra stairs in before and afters:





Leads all the way down to here:


Before:

New access stairs, in the last two shots the barely seen door leads back into the corridor between the front room and the dining room, so the immediate door is the old access up from the corridor via a ladder and water shoot down:

Finally for today, and I'll leave it here as this post is huge already, this is where those upper stairs from the bedroom lead, into the rear lounge:



Out from that tiny door! Out from what is now the extended part of the rear lounge, the sofa's there (Albeit moved) but the fire-place has also moved with a great big TV not, table and a lampshade. More before and afters in the long shot:

Before:


After:


In the next part I'll cover the new building on top of the mountain, the refurbished library - with underground archive room now! Also general aesthetics like the corridors and improved church across the see. Depending of the size of the post maybe the finished art gallery (At last!), but that may be a separate past as there's a lot of pictures.

Tuesday, 1 May 2012

Kingdoms RAGE QUIT!

Admittedly, until this post I haven't touched my Kingdom (Kingdom of Animus) as I had a bit of a "Rage quit" moment.


I was out wandering, exploring further when I thought I had come across another wrecked village, I had not. It was the bad guys, the bad guys who burned down the first village.  At least I know where they're hiding out now. being unprepared with both weapons and no armor I died trying to escape. What made it worse, was that all my things were now there, so every time I went to get them I'd get hammered by the bad guys. Even when I tried to leg it there, grab my stuff and run off - I'd die in the escape. Added to which I had no bed in my kingdom so I kept spawning at the old kingdom and had to run across to my kingdom and then further to retrieve the items. I lost everything - money, tools, cobblestone.. That put me of kingdoms for a while.


I've picked it up today and I've almost got, if not all, of the wood needed and am working on the cobble but one other problem has come to fruition.. My builder for the town, with the goggles on his head - let's call him Jeff, (I don't know why, he just looks like a Jeff) is gone! Jeff is gone! Nowhere to be seen! I have got noone to give my cobblestone and wood to! All the wood needed for the shop (Given to him before I collected more)  is no more and he is nowhere to be seen! At this time I might back-up my save and see if there's a newer version of Kingdoms, and hope it restores him. I'm just worried that when I copy the back up to saves and use any new version there might be, it'll undo my town's work so far..

Friday, 27 April 2012

MOAR CREATIVE BOREDOM! (Weekend Data Dump!)

Sixteen days without a post! Everyday I've meant to post this but just haven't had the time so I'm sorry!


First I wanted to touch on some more stuff I've done when bored in creative, and a little update on that shopping mall ravine as, although there's not much news there, there were things from long ago that I never got round to posting and showing you. I've often heard about "Hollow mountains" and have often wanted to try one myself, so I thought why not in creative, as it was the best option. I spent 10 - 15 minutes flying around, looking for a decent mountain, preferably a stand alone mountain and eventually I found this one:



It's not a stunning mountain as you can see, in fact it looks pretty ordinary and unremarkable, which in a way is a good thing - especially if you want to disguise a base inside. As well as the waterfall coming out of the immediate front of the mountain - which you can see, there's another one set  up and a little further back if you look. I didn't find it until I was clearing space inside the mountain and it dropped on my head!

The first port of call was to decide where the front was going to be and clearing the inside of the mountain. Just finding a flat starting point and just tunneling across until I came out the other side of the mountain. It was fun seeing how far I could keep clearing before hitting the outside of the mountain and finding the "edges" of said mountain. it's took a couple of days and I'm now working on the ceiling upwards, but this is what I've got so far:





This second picture is from the double doors, and the third from the opposite side facing the doors, as you can see, it's a HUGE space! At work last night, I got ideas about making this level the "Hangar" and maybe using coloured wool for replica tanks/jeeps etc. Also maybe glass when I hit the top of the mountain, I.E. Skylight. Some of the ceiling at the moment is only 11 blocks high, but that's around the edges. Further in the middle it'll be higher as the mountain is tall, thus the more central you get on this floor the higher the ceiling. I will try and find the edges of the mountain - all the way up! usually in my legit worlds I always build walls 5 high then the ceiling, but I want to squeeze lots of levels inside this mountain so I might go 4 high then ceiling, three is too claustrophobic.

It's just a fun little thing I've wanted to do in creative.


Kingdom of Animus
Well, I've built the last two buildings and now have a level 2 Tier kingdom. Now I have slightly higher walls and more space for even more buildings! SO here are the last days of level #1 tier and on to level #2:








Picture-bomb much?



What i'm going to build first is a food shop I think, very much needed at the moment. I built a small wheat farm before the upgrade but after it was gone. One I get a food shop I won't have to worry about hunger, and I have plenty of money to buy food. Saying that i my build some farms anyway - outside the kingdom, try and find somewhere that won't be cleared for space in the next upgrade.



Wednesday, 11 April 2012

Fire & Re-Birth

Since last time I returned to the kingdom with just over 1000 gold coins (Due in large part to the abandoned mine), but it was not enough to do one of the tasks requiring 1500 coins. So I returned to the mine, discovered a spider dungeon, and was joined by a fellow member of the guild who randomly spawned by me. That was... creepy. The good thing however was that he helped kill any mobs. So there I was with over 3000+ gold coins, and then I get a message that the guild is being attacked - and I am now lost again in he mine! Unable to do - anything!


After wandering around for ages, finding a ravine, and then losing my little guild friend to death, I too met my maker. Okay I got to return to the kingdom, but there was noway I'd find my way back and recover my items, let alone all those coins. I had nothing. I had nothing again and the kingdom by the time I re-spawned was very much on fire.



Naturally I ran upstairs to put out the fire - but it was to no avail, The fire was taking to fast and I didn't even have a bucket at first, let alone a sword to help fight of the bad guys. It was time to exit, there was nothing I could do - but evacuate and leave.


I did manage to make a bucket in the end/or buy one and put at the fires, but it was too little too late. The quest, was over.

Or maybe not?

I could still give wood and cobble stone so I did that for a while, not sure what help it could really do to a burned out kingdom, but, there it was, reborn.


Things were undone like my personal chest, but the kingdom was shiny and new, and yet I struggled for something to do next. After restoring a second time (Restoring the NPC's), I clicked on this guy with goggles who wanted to come with me to build my kingdom. So it was, this is what i would do next, build my own kingdom. I set out in a direct line from the existing kingdom and eventually found a place among the woods that was - not too bad. as i set out on my first night.


I found later adjacent outside buildings, small buildings with a sort of mine - thing with a railcart. I'm not sure if it had anything to do with the Small Tier I clicked on to build, but there it was, complete with more NPC's. Surveying my surroundings i saw fire in the distance and when it turned day went towards it. At first i thought maybe it was the home of the ones who attacked my former kingdom, but it was not, soon i came across NPC's who have had their town ransacked as well. So tis was the lost villagers quest..


I have led them back to the old kingdom and returned to their ransacked home and overnight scavenged the place, putting out the fires and collecting the remaining wood and cobble. (It all helps right?) I have since lit my new kingdom up and put torches around some of the trees for a quicker wood turn-over. I also now have a small house. I'll leave you with this last picture, to take this I just had a little go on it and found two more ransacked village and help four more back, but lost the fifth one on the way. I also sent a miner to mine and after a fair bit of travelling to find a cave, I kept going "deeper" but even when the NPC said "Mining the stone!", he still wasn't.


After finding some Iron, I now need to make more tools and get another stack or two of cobblestone to build the next structure in my new kingdom..

Friday, 6 April 2012

Kingdom Of Animus (Part #1: First Blood)

Actually I'm not sure what to call it yet.


Yes, I have installed the kingdom mod or at least the fan continuation of the mod. I thought I had the actual kingdom mod at first and copied what I saw on a video and tried to create a portal with a square of water in the ground (Surround by things like flowers and tall grass) and sacrifice a diamond to active it. Nothing happened! I had a fairly good spawn point with a cave right near spawn and just mined straight down in a two-block width formation. usually on your way down doing this, you hope to run into a cave, I did not. I ended up just getting to bedrock, but there was something nice waiting there!:




So getting the diamond was easy! Three in total. After finding out the mod was no longer being developed I realised it was a fan version continuing the mod. It took three goes to install it, I wasn't getting the quest/contract as soon as I generated a world, but I realised it was because of SinglePlayerCommands, so I started again with a vanilla 1.2.4 and it was fine. I took my frst steps on my way to my new kingdom..




After a bit of explore around, the first thing I had to do was gather some wood and make a wooden sword to challenge one of the towns folk. After winning my fight I went to find a cave to get some stone and get some tools, torches and a furnace. Thankfully near the kingdom there is a bit that drops down and a cave in either direction:



One of these caves led onto an abandoned mine... It wasn't long before I got completely absorbed in it, and lost. The good thing however was that my gold coins collected went through the rough because of the number of mobs around! I think when I first returned to the Kingdom, I had something like 800+ gold coins. I couldn't find my way back so I just dug up at some point, luckily it came out not too far at all from both cave entrances.

Although a short post, this will be the tale of my kingdom, and my quest to rule them all!

Tuesday, 3 April 2012

Full Migration To 1.2.4.

I'll just have to make do without the water shader, for now.


The final push for the full migration to 1.2.4 has however come because, whenever I tried to use the Soartex Fanver texture pack with 1.2.4. I was getting errors on the texture pack. (IE on the grass etc.) I found the latest version of MCpatcher, however, even after patching it, it still did it. I have found though, it was because of SinglePlayerComands. The workaround was, simply patching it first and then adding SPC after.

Back-tracking slightly however, before this, I decided to go clay hunting again and finally finish of the walls upstairs. There was a slight accident however. After I got back (With over 7 & 1/2 stacks of clay blobs no less!) there was a spider outside. I had just finished the wall with the bedroom door, finally getting rid of he patched section, when I decided to kill the spider. More than anything it was just annoying me! So I opened the door to go kill and there was someone else waiting... HHHHSSSSssssss!


I had to re-do that little section again, But it was done, as was the opposite wall as I also continue the enchantment room. After sorting out the texture pack and full  migration to 1.2.4 I have also begun changing the living room/lounge floor to birch planks for the ultra-high modern look. I also created a small jungle log cabinet for a new jukebox I made, seeing as I have 2 records now - cat & 13. I have also planted a few Birch trees near my home so I can have more of these planks more easily without having to travel miles, and, created more wooden stair roof overhangs on the upper level. I've been busy.







Oh yeah, as you can see I added some Redstone lamps upstairs in the bedroom as well and in the corridor that leads off it. Just changing the dirt ceiling now, whilst i wait for the sugar can/reed to grow to continue the Enchantment room.

I've also continued some of the walls on the outside, even though the rooms inside don't continue that far along, it just looks aesthetically better than the dirt.


Before:


After:


I think I need to start planting even more reed, otherwise this enchantment room is going to take forever to do! Also maybe thinking about installing a mod to change things up a little in this blog rather than just have me dribble on about what I'm doing. Maybe Mo creatures, I've also seen a twilight Forest mod and Kingdom's mod, the last one I believe is popular. I'll have to have a look around though, I'll let you know next time.

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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