Tuesday, 31 July 2012

Revisiting World 1 V1.1



So I revisited this world recently, (See: Here) and did a few things like adding another row to the farm allowing for pumpkins to grow now. Speaking of farms, I also did the last few blocks of the cactus farm floor and the walls so I can go some cacti:


Also with so many white sheep I finally decided to make my sheep farm full of coloured sheep, mainly because I need the grey wool to finish of the floor so I can add furniture:



I also want to finish the bathroom:


And the bedroom:


I've still got me tree farm outside the side of the house so I want to prioritize getting most of the roof done. I also want to build a portal nearer to this home, I have one already, but it's far away on mountain #3.




Friday, 13 July 2012

More Thoughts on World#2 Re-Generation

For a little while I've been thinking about re-doing the dinning room... It's perfectly fine as it is, but it has a very industrial feel with it's little servery and line separation railings. I want to make it more "Residential" more  "Homely" like a proper home dining hall you might find in a big posh manor house. Admittedly, Thoughts of the first modern Batman film back in 1989 ("Can you pass the salt?!"), before the new trilogy today, sprung to mind. I wanted to redecorate, have big chandeliers from the ceiling etc. This would mean raising the ceiling level however.


So this is how it is currently:





I turned on my creative version of this save, aka "World#2 In da Future", and started digging into the roof, and this will be the new height of the room:



It will be one block lower however for the snow ceiling, because, as you can see I'm right under the side of the mountain near the back. (The "Back-yard" so to speak, before the tennis court and swimming pool.) I don't think I'm gonna keep the skylights either. I'll re-think the decoration, although I do like the soul-sand, and it will get a completely new floor, and one very long dining table! I was gonna put a little kitchen in the corner, but have decided against it. Instead I've explored the idea of putting an industrial kitchen behind the very back wall of the dinning room:



It's under the ground level of the outside, so there's plenty of room just to dig into the mountain. Here there is room enough for a 15 block width (from dinning room back wall to far wall) x 10 width, industrial kitchen.

One problem, obviously the new dining hall height level removes alot of the ground above it, I.E. that "Back-yard" on the surface. Having tested this in creative though, and completing a snow ceiling, I have found I can landscape and put a layer of grass over it, slightly raising the ground level outside. The other good thing, is it gives me a chance to re-do paths, gave me a new idea for a way down to the tennis court and a way to make the paths slightly more attractive with a side border.

I am also getting rid of the cobble sky-walk up to the creeper face:


It serves no purpose and I've gone off it. Not sure about the bit around the mountain yet. The creeper face itself will remain, but will be changed to dirt to blend into the mountain. I also want to remove the minecart track going across the sea. Although you can now get a boat back in the latest patch when you destroy it, the track stops boats leaving, and if you head the other side, ice stops you. I would like to have the minecart track go through a glass tunnel - under the sea directly below the bridge! That'd be awesome and much better, but again a big, BIG project!

Tuesday, 10 July 2012

Crossroads

I'm at a cross-roads in Minecraft.


I've given up the will to find Lapis for my 1.9.5 world, and am getting a bit bored with it to be honest. (My modern home in a mountain.) I might put that on hold for a bit. As for World #2, it's not worth making blogs about as I am making a YouTube series around it. Currently I am editing episode #3 but it's 47 minutes long! Therefore it will be split into episodes #3 and #4. I recorded episode #4 this morning (What will now be episode #5?), but eventually I noticed by headset control had flipped over on the desk. When I stopped recording I saw it had turned itself on, and muted me at some point.


I haven't even looked to see where yet. I might have to do a post-dub. :(


So I really don't know what to do yet. Not starting another world until 1.3 release on August 1st, and right now ad-fly is also being a pain. I keep getting this thing when clicking an ad-fly ling, wanting to install some sort of down-loader manager called livid. I try it but it's an arse. I think you they now want you to register with ad-fly to down-load anything? So no texture packs or mod upgrades as most people use-ad-fly. Speaking of 1.3, a lot of people are getting excited about it but meh I dunno. I suppose it's because I've been trying the snapshots.


I suppose I could continue my underground home on world#1? I did have a idea which I started on a new world (Creative) and that's creating a home in a ravine./ Should I post this? The ravine in question, is an underground one that follows from a cave, so you can't actually see it on the surface. it'd certainly be an unconventional home.


Lastly I had to cancel last Sunday's live-stream due to tiredness and some issue in that thing called "Real-life", at the moment. Might do one this Sunday however.

Friday, 29 June 2012

Official Website!

Lately because I have been livestreaming a fair bit I have been thinking about maaaaybe making a series around the world#2 re-generation. In fact I have just recorded and uploaded episode #1 to YouTube. The point is(!) in the middle of recording (I had to re-record the last quarter) I decided to make a website around this blog. I already had a spare domain floating around, so be sure to check it out at!:


www.welovetomine.co.uk

It's only a small website, and it's early days yet, but who knows what the future will bring.







I've already made a good start in the old cave transforming it into the new area for the science lab and it's storage area complete with netherwart farm. I've took down the wall that I wanted and shaped things with cobblestone for now, just to get the general idea. When doing it on creative, it's naturally so easy, when you go to do it legit, things don't always go to plan, measurements don't work out that should.. I have the basic structure thowever and changed the bottom row of the walls to the special decorative sandstone block. mainly because I had a lot of them from a previous corridor decoration.







On episode #1 of the video I started after just having collecting about a dozen stacks of sand to decorate the place, the wals, but almost lost the lot after dying from a mass spider attack! You'll see it on the video though. First thing I'm doing to do is finish the lobby down to the storage area. he latest snapshot has added the crafting recipe for colored stairs, which were previously only available in Creative. So I'll try and finish the walls, change the floor to pine floor planks/stairs and then I'll start using the sand to decorate the new area. I will however do all the glass first for the lab itself.

Be sure to check out the new website and don't forget to follow me on twitter: @welovetomine. Please watch the video and if you like it i might do this more, and maybe regularly.

Last post for June?

PEACE!

Sunday, 24 June 2012

Most Ambitious Project On World #2 Yet?

Boy did I have to fish around in my albums to find this banner!
Staying with World #2, I was playing around on the creative version of this world and came up with an inspired idea.

I was trying to figure out how to make the stairs/lobby down to the storage area prettier. Once again it has cobblestone - everywhere. It really hasn't changed since Alpha, the only change has been the removal of the furnaces on the way down, the emergency exit and changing the floor from cobble to mossy cobble. So I fiddled around and came up with this nice design using light gray wool walls and stone slabs on the corners. There was only one problem - wool right next too the old lava incinerator = not good!. Thinking ahead of not wanting any avoidable accidents in the future I wondered where I could move the incinerator. It came to me that I could (Perhaps should) start using the cave behind the back wall of my storage area.




In the past there's been a glass wall here with a mob trap for mobs, with an underground section before the glass wall to go down and collect the drops. In the very far past this cave was also another way to the outside, even though it turns back on it'self several times. Until the old lava/water traps were above it on the outside, later replaced by tree farms. I had an idea to start digging the wall to the right back, behind the galley of chests on the right hand side of pictures 1 & 2. I took the wall all the way back to the last chest on the far right towards the iron block. What I created in effect was, another galley on the opposite side of that wall the of the same length creating even more storage space.


The dirt being where the chests will be.

I re-instigated the glass wall again, but only 3/4 of the way along this time, creating a new galley behind it at the start of the cave for the incinerator, and a new home for the infinite water giver. I had to re-do this as creepers kept spawning and blowing up the glass divide - 3 times!



The rest of the space past these two installations is just a cave that winds back on it'self several times:



Up those natural steps:


Before going up said steps, there's also a small cleared out area from long ago, lower down:


The plan is, to knock the wall to the right of the natural steps (In pictures 1 &2) down, up on that flat area, will be the NEW science lab for brewing! (The old one being still damaged by a Creeper. never got round to fixing it.) Where the wall that's coming down is, will be a reception, and behind that wall lower down from one of the winding off area's a storage room for materials (Brewing materials, glass bottles) will be created. Even this storage room although small, will still be more roomy than the last one. To the right of reception as you go through will be a secure and closed off area, leading down to that dark little room which will become - a nether wart farm! (Something I need to research.) here is a little preview from the creative version:


I was really pleased how it turned out on creative, you can't even tell it's a cave any more! I'm not sure if I'll use the iron blocks with the block wool for the floor, as it will be costly, but a black n white floor is a little bit Clichéd. Now I have to do it for legit, on the legit world! it'll take time, and it'll probably raise problems - as I found out when I tried to copy the new look storage lobby/walk-down area in my legit world by legit means, but it'll be well worth it!

Speaking of the lobby/walk-down to the storage area here's how it's going. Again, it was done on the creative version and now it's being down legit, on the legit world:


BEFORE:







AND AFTER:
More slab corners to add, of course.



Awaiting more light gray wool.


This old lab will be sealed off and covered over with gray wool eventually. Note the new window feature to the storage area!Obviously lots of work to do, especially for this new area for the new science lab, storage room and surrounding area in the old cave. If I can do this legit though, and pull it off, it'll be quite the accomplishment!

In the lobby down to the storage area, lots more wool to add, more stone slab corners and completely redoing the ceilings with snow as usual replacing torches with Glowstone, watch this space for more development! Also when Jeb fixed the colored stairs (Actually adding the crafting recipe), this standard Oak floor maybe jungle or spruce wood with matching slabs & steps.

Friday, 22 June 2012

Reminiscing! Old vs New!

This is a very quick post, but I just found this really old picture from alpha, taken from the window of my Observation deck!:


The land outside the window! No watch-tows, no lit beacon or board-walk, no apartment block! I had to re-open Minecraft and take a modern comparison!:


Similarly in the front room!: (With an old HD texture pack though):


Today:


Proper post next time, I just had to share my indulgence of nostalgia!

Tuesday, 19 June 2012

I'll Never Quit World #2

I mentioned: Here that I made a copy of World#2 and turned it to creative mode and did a "What if" scenario. What if I did continue the world - what would I do with it? What would I do with unlimited resources? Whilst doing this it brought up some practical solutions like finding an area to put stairs to the bedroom rather than keep them outside the mountain home, changing cobblestone to brick, a new staircase route up to the observation deck, church redecoration and much more.


Up until now I haven't posted much about it as I've do it legit on my legit world, as work has been steady but gradual. I did want to share some of the different changes however. One of the changes that I hadn't done on the creative version was opening up the corridor between the front room and the rear of the home.  On that version I just refreshed the decoration in the corridor but on my legit save I have now removed the wall that blocked of the lobby to the library & art gallery and opened up the entire area, turning what was a winding corridor into a very open spaced hallway:


Before:




Creative version:






Current version:




It still needs some extra lighting and more pictures on the wall though, I might also instigate more log beans along the walls.


I also did not like the step sticking out in the hallway leading into the rear viewing room (With the water window) so have made it so there's no step and you can walk straight into the room. By doing this I have had to lower the floor down by one block. The floor was gutted and everything dropped down by one block level. Due to this, I also had to extend the water window down by one block and the glass tank. (Although I may remove that entirely.) In the creative version, I also turned the old mushroom farm into a medical room and build building on top of the mountain, creating a new access corridor.




I haven't decided to do that on my current legit version, I have retained the mushroom farm for now, but have instead refreshed the area with new sand walls and glass blocks to the rear of the mountain, not only giving a nice view to the rear, but allowing extra light in during the daytime and helping red mushrooms to grow. I wanted to remove all the cobblestone, much like the bedroom to create a nicer area. Although I haven't done the same for the brown mushroom section, it's planned.



Original:








The secret door to the brown mushroom farm is still there, but I may be moving this mushroom farm altogether, which would create a new  room potentially. On the creative version I have tried digging underneath the wheat farm outside and have found I can create another large farm directly underneath the wheat farm, if I split this in two I could have the mushroom farm outside. On top of the mountain I have created a small lookout building from the top of the mountain but rather that brick I have used traditional wood and logs with spruce planks inside. The biggest change however, is the surrounding area. The top of the mountain (over the rear lounge) was an all-cobble floor with a fort-esq design wall surround. With my growing hatred of the use of cobblestone, I have transformed the top to a more natural state with new fencing, bonemeal for long-grass and flowers and transformed the top to a more rural garden top area.






Ironically, apart from the new building and fencing this is how the top of the mountain was when I first found this mountain - natural grassy mountain top. Although where the new building is was also a flat top of grass build up.






Staying with the outside, I have also begun the process of replacing the cobblestone stairs outside with a much nicer brick stairs with half-slabs to the side. The last big change has also been at the church which needed a much needed make-over, all the cobblestone walls of the church have been changed to light birch planks with oak log foundations, much in the stylke of an old fashioned wooded paneled US church.  Inside, the stone floor surrounding the red carpet, have been changed to spruce planks also.


Old version:





Current version:





The oak seating backs will be changed to spruce logs, and plans to change the outside wall surrounding the church will also be implemented, at this time it may be a traditional brick wall, but we'll see. Also I moved the stairs down to the dock ,and actually added a platform down there! Before, it was just a bit of wood down there to stand on:


As you'll see though, instead of the stairs going straight down from that wall, you now have to go around the a path by that tree on the right (Left in-game) down to the new waiting area:



Lastly I changed something that has been bugging me since 2010! When I started this world in Alpha 1.2, the height difference was much much different back then, only just having recently changed. The trouble with this is, on top of the mountain near my home-inside-a-mountain were a load of stunted trees that couldn't grow fully because of the height limit:


Well recently, I completely cleared the op of those old Alpha trees and tried growing some pines trees up there:


So not only do I no longer have stunted trees up there, I also have a pine tree farm now. SOme of those old Alpha trees also gave me jungle saplings, so there are a few jungle trees up there. That's all types of wood now, every tree farm.


Epilogue:
The long and the short of it though, is that - whilst making all these changes I have realized I'll never stop playing on this world. I'll never give up on it again, I'll never quit world#2, because I can't. I started it in late 2010 and something about it just compels me to continue it, update it, improve things. I just can't let this world go.

So here's my to do list for #World 2:

  • Finish interior furnishing inside apartment block flats
  • Finish redecorating spare bedroom/rear lounge.
  • Redeco library & finish art gallery re-deco  (Even if the latter takes years!!
  • Finish decorating mushroom farm in brown shroom area/or move it to outside underneath the wheat farm. (requires digging out a new room.)
  • Change the wall to the church/the gold cross
  • Do more to mount doom
  • Redevelop old mushroom farm IF I move it.
  • Possibly redeco the lobby down to the storage room.
  • Finish all changes to steps outside.
  • Redevelop & Re-design tavern/pub in Kingdoms mod style.
  • Possibly expand area around snow factory with other buildings? (Any ideas?)
So as you can see, plenty to do!


Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

Popular Posts