Friday 13 July 2012

More Thoughts on World#2 Re-Generation

For a little while I've been thinking about re-doing the dinning room... It's perfectly fine as it is, but it has a very industrial feel with it's little servery and line separation railings. I want to make it more "Residential" more  "Homely" like a proper home dining hall you might find in a big posh manor house. Admittedly, Thoughts of the first modern Batman film back in 1989 ("Can you pass the salt?!"), before the new trilogy today, sprung to mind. I wanted to redecorate, have big chandeliers from the ceiling etc. This would mean raising the ceiling level however.


So this is how it is currently:





I turned on my creative version of this save, aka "World#2 In da Future", and started digging into the roof, and this will be the new height of the room:



It will be one block lower however for the snow ceiling, because, as you can see I'm right under the side of the mountain near the back. (The "Back-yard" so to speak, before the tennis court and swimming pool.) I don't think I'm gonna keep the skylights either. I'll re-think the decoration, although I do like the soul-sand, and it will get a completely new floor, and one very long dining table! I was gonna put a little kitchen in the corner, but have decided against it. Instead I've explored the idea of putting an industrial kitchen behind the very back wall of the dinning room:



It's under the ground level of the outside, so there's plenty of room just to dig into the mountain. Here there is room enough for a 15 block width (from dinning room back wall to far wall) x 10 width, industrial kitchen.

One problem, obviously the new dining hall height level removes alot of the ground above it, I.E. that "Back-yard" on the surface. Having tested this in creative though, and completing a snow ceiling, I have found I can landscape and put a layer of grass over it, slightly raising the ground level outside. The other good thing, is it gives me a chance to re-do paths, gave me a new idea for a way down to the tennis court and a way to make the paths slightly more attractive with a side border.

I am also getting rid of the cobble sky-walk up to the creeper face:


It serves no purpose and I've gone off it. Not sure about the bit around the mountain yet. The creeper face itself will remain, but will be changed to dirt to blend into the mountain. I also want to remove the minecart track going across the sea. Although you can now get a boat back in the latest patch when you destroy it, the track stops boats leaving, and if you head the other side, ice stops you. I would like to have the minecart track go through a glass tunnel - under the sea directly below the bridge! That'd be awesome and much better, but again a big, BIG project!

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