Monday, 20 August 2012

Change is afoot.

The beloved dinning room on my World#2, I've had it since Alpha. Today however, the biggest change has begun, the start of the great re-decoration. Here's a look back:

December 2010
A new room, but what shall it be? Note: HD texture pack.




February 2011
Perhaps a dinning room? But what was with the nether seats around the big fake TV? Clearly I was still unsure..




April 2011
Early floor designs..




Completion:
Also had changed to painterly texture back which would become the staple for World #2, even to this day.



December 2011
Exactly one year on from the start and not much has changed since April, save new lighting.



August 2012
Eight months on and it's a new beginning.. And not just the sandstone, that's not gonna be there long as I start to regenerate areas of World #2 in the summer of 2012...





A freshly laid floor. Literally done today before this post!

The change into a more homely "great dinning hall" from a more "commercial" looking one has begun. It might look dark now, but once that Glowstone is re-done it'll be back a whole new dinning room! A spruce plank border surrounds the carpeted area (Netherrack) and soul sand now goes all the way around up to three blocks. On top will be red wool with fences on the walls acting as posts to hold torches, but only a few, evenly spread out, Glowstone will mix with torches and chandeliers.

I've began digging out behind the back wall to what will be the new kitchen! In almost two years, this home has never had a full kitchen. (Makeshift on-suite one in the bedroom and a servery here in the dinning room.)





It's a new dawn, it's a new day, and a brand new era for the old dinning room!

Sunday, 5 August 2012

Survival Island

So I generated a new world, but it didn't give me a great spawn, a tiny little island with one tree. However, I thought to myself, wait a minute why don't I try a survival island! Now I did turn the bonus chest on, so I got some 3 stone pick-axes, wooden axe, some bread and apples. Not bad, This is the island:






There's also this area underneath:


My first thought was to create a hoe to hoe the wild grass and grow the seeds on the shore, so at least I wouldn't go hungry. As I worked for the rest of the day I chopped down the tree for wood, replanted the two saplings, and dug up the dirt and did some terra-forming of the uneven ground on the surface, I also cleared out that area with the stone for some much needed cobblestone for tools. Whilst there, I accidentally dug into a wall and let water in, but just as well, as I saw clay! I collected as much as I could and have just over a stack! I'll probably keep the clay for now, it won't amount to much in bricks if I furnace it.



Tree of life!




I'm sure I can find some use for this, mine-shaft?



Day #2:
Chopped down the two trees and began mining, found a nice amount of coal so far, used 5 for torches. Had to eat all the bread to get hearts back, now all I have left is the apples until the wheat grows. On the bright side I now have more saplings and have several trees growing! Will keep digging.. Eventually came across more coal as I dug through the night and 6 Iron! Just before I hit a cave. Before descending down I heard water just above me so investigated.




Before I go down there and do battle I'll out some stuff away first in my single chest, in-case I die. One tree has grown and the wheat is still growing. As I reach the toip we head into day #3. I shall make a furnace, smelt the iron and make supplies, before descending into the very depths of this cave!

Friday, 3 August 2012

Out of my PECAN/CHESNUT Mind!

With the release of 1.3 (Or rather 1.3.1), it's about time I updated my painterly texture pack for the world. I previous updated the wood and got rid of that pooey brown coloured wood for traditional oak (default) wood:

 

However, I never updated the doors so they were still the old colour, but now I have some nice pecan doors and took the opportunity to update a couple of things as well as update for 1.3.1 (Emeralds, book & quills and other new stuff). Here are the comparisons:

Glass is now border-less too.



New sandstone, the larger bricks make it look less "retro" and more modern and smarter.


One of the big problems I had was what the stairs looked like when made of cobblestone or stone-brick, cobblestone looked horrible, and stone-brick just the same. As you can't change the stairs them selves only the block the were made from, i couldn't change cobblestone as I wanted to keep that look, I just won't be able to use cobblestone stairs (stone stairs), but that's a good thing! With Stone-brick however, I have changed it radically to a lighter stone colour (Like in World#1), and it looks much much nicer. (I wish there was an option for marble steps or even iron steps!).

Finally I created a new patio area, out the back of the dining room, near the tennis court. I originally done this on the creative version, and it came about because of wanting to create a path around to corner of the tennis court. (Corner shown, left pic below), to create a new staircase up. Also because of the new dining room plans (Raising the ceiling up 2 blocks) it meant the path area (left pic below) would be one block higer because the dinning room is below it so once the ceiling was done I had to add another layer of dirt to cover the snow ceiling, making it 1 level higher and thus rendering the old stairway up (Very bottom right on the left pic below), un-usable.


The back entrance also to the dining room wasn't very good either, you'd go along a long one-block stone path, not safely either because the long stairs down were to it's right., where as now  we've new stairs (double) down to a nice patio area instead of a narrow one block corridor. It's hard to explain, and easier to see in pictures:

BEFORE & AFTER





Stairs now go down in the opposite direction, no dangerous walkway, allowing a nice set of double stairs descending..



A narrow entrance become a whole new patio area, eventually to be filled with tables, seating and plant pots. This while new change to this area will be easier to explain in a future video and episode of my welovetomine series.

I also had a new idea for the living room and the old mushroom farm. If you remember, when I moved the mushroom farm, I cleared out the room and it's remained pretty much empty since:


I've had an idea however...

Where the wall goes round to the very back wall in the distance, that area, is right behind the back wall of the living room behind the TV:


I've already tested this on the creative version, but what i'm going to do is knock down the back wall behind the TV so it's an open area creating  more open second reception room and new office! The old poky little office will be no more. It's be an office/reception room and will really open things up. I'll have to close access to it in the corridor, but that's fine. On the creative version I've raised the ceiling level of the living room too, but I don't know if I'll do it on this legit version, I'll have to see how this conversion goes.

So these are latest plans for re-generating World#2, I've still the new science lab to finish in the old cave behind storage, the dining room to re-decorate, finish patio, new reception area as mentioned, redecorate library and still lots more to do!

Tuesday, 31 July 2012

Revisiting World 1 V1.1



So I revisited this world recently, (See: Here) and did a few things like adding another row to the farm allowing for pumpkins to grow now. Speaking of farms, I also did the last few blocks of the cactus farm floor and the walls so I can go some cacti:


Also with so many white sheep I finally decided to make my sheep farm full of coloured sheep, mainly because I need the grey wool to finish of the floor so I can add furniture:



I also want to finish the bathroom:


And the bedroom:


I've still got me tree farm outside the side of the house so I want to prioritize getting most of the roof done. I also want to build a portal nearer to this home, I have one already, but it's far away on mountain #3.




Friday, 13 July 2012

More Thoughts on World#2 Re-Generation

For a little while I've been thinking about re-doing the dinning room... It's perfectly fine as it is, but it has a very industrial feel with it's little servery and line separation railings. I want to make it more "Residential" more  "Homely" like a proper home dining hall you might find in a big posh manor house. Admittedly, Thoughts of the first modern Batman film back in 1989 ("Can you pass the salt?!"), before the new trilogy today, sprung to mind. I wanted to redecorate, have big chandeliers from the ceiling etc. This would mean raising the ceiling level however.


So this is how it is currently:





I turned on my creative version of this save, aka "World#2 In da Future", and started digging into the roof, and this will be the new height of the room:



It will be one block lower however for the snow ceiling, because, as you can see I'm right under the side of the mountain near the back. (The "Back-yard" so to speak, before the tennis court and swimming pool.) I don't think I'm gonna keep the skylights either. I'll re-think the decoration, although I do like the soul-sand, and it will get a completely new floor, and one very long dining table! I was gonna put a little kitchen in the corner, but have decided against it. Instead I've explored the idea of putting an industrial kitchen behind the very back wall of the dinning room:



It's under the ground level of the outside, so there's plenty of room just to dig into the mountain. Here there is room enough for a 15 block width (from dinning room back wall to far wall) x 10 width, industrial kitchen.

One problem, obviously the new dining hall height level removes alot of the ground above it, I.E. that "Back-yard" on the surface. Having tested this in creative though, and completing a snow ceiling, I have found I can landscape and put a layer of grass over it, slightly raising the ground level outside. The other good thing, is it gives me a chance to re-do paths, gave me a new idea for a way down to the tennis court and a way to make the paths slightly more attractive with a side border.

I am also getting rid of the cobble sky-walk up to the creeper face:


It serves no purpose and I've gone off it. Not sure about the bit around the mountain yet. The creeper face itself will remain, but will be changed to dirt to blend into the mountain. I also want to remove the minecart track going across the sea. Although you can now get a boat back in the latest patch when you destroy it, the track stops boats leaving, and if you head the other side, ice stops you. I would like to have the minecart track go through a glass tunnel - under the sea directly below the bridge! That'd be awesome and much better, but again a big, BIG project!

Tuesday, 10 July 2012

Crossroads

I'm at a cross-roads in Minecraft.


I've given up the will to find Lapis for my 1.9.5 world, and am getting a bit bored with it to be honest. (My modern home in a mountain.) I might put that on hold for a bit. As for World #2, it's not worth making blogs about as I am making a YouTube series around it. Currently I am editing episode #3 but it's 47 minutes long! Therefore it will be split into episodes #3 and #4. I recorded episode #4 this morning (What will now be episode #5?), but eventually I noticed by headset control had flipped over on the desk. When I stopped recording I saw it had turned itself on, and muted me at some point.


I haven't even looked to see where yet. I might have to do a post-dub. :(


So I really don't know what to do yet. Not starting another world until 1.3 release on August 1st, and right now ad-fly is also being a pain. I keep getting this thing when clicking an ad-fly ling, wanting to install some sort of down-loader manager called livid. I try it but it's an arse. I think you they now want you to register with ad-fly to down-load anything? So no texture packs or mod upgrades as most people use-ad-fly. Speaking of 1.3, a lot of people are getting excited about it but meh I dunno. I suppose it's because I've been trying the snapshots.


I suppose I could continue my underground home on world#1? I did have a idea which I started on a new world (Creative) and that's creating a home in a ravine./ Should I post this? The ravine in question, is an underground one that follows from a cave, so you can't actually see it on the surface. it'd certainly be an unconventional home.


Lastly I had to cancel last Sunday's live-stream due to tiredness and some issue in that thing called "Real-life", at the moment. Might do one this Sunday however.

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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