Friday, 13 June 2014

World#1 Got Punk'd!

Steampunked that is.

Great, now I have to change the banner again!
In 2010 I had an idea to build sky-bridges from mountain top to mountain top, with a home on each. After 3 mountains and a very, very extremely long 2nd sky-bridge, I left the world. In 2011, I began a new idea. I left the original buildings on the surface as they were, testaments to my n00b builds, as my building style was already beginning to change by Beta. Instead, I decided to transform the huge crater between mountains 1 & 2, (Keeping in mind Alpha terrain!) and turn it - into an underground home. By 2012 the project went cold and it was more off than on, but then finally picked up in 2013. With a good few texture/resource pack changes,
this is my first Alpha world.

So this wasn't going to be this weeks entry, I was going to post again about the Amplified Extreme survival mountain challenge (home) but a sudden change happened with World1. As happy as I was with the Chroma Hills resource pack, it just didn't have that "RPG" fell that I wanted, also that corridor on level #3 I redecorated was bothering me as it was very garish. Sure I could rethink the decor, but that would mean having wasted a lot of clay - turning into hardened clay and then dying it. As it's an old Alpha world, I really didn't want to do that so started looking for alternatives.

I first looked back to some realistic texture packs I had, but it couldn't quite cut it, I even considered going back to the original painterly resource pack, as at least then I could choose exactly how I wanted it. I nearly did too. Then I watched a video review and I was already familiar with Glimmar's Steampunk resource pack (Formerly texture pack), but always resisted it - and I'm not sure why. Suffice to say there were things I liked, so I downloaded it as with some others, and tried it on World1.. Then fell in love!

So here it is, an excessively brand new gallery for my World#1 underground home! All work is Work-In-Progress as per usual.

Level #1:






Meanwhile the emergency exit has a more natural look - and is now home to more farms!





Level #2: Kitchen.




*Will have to change that jungle log now in the kitchen, doesn't look right..


Level #3: Waterfall corridor, future living room, formal dinning hall.

I love that the dyed hardened clay is colored bricks! Awesome!
 

Future living room:




*Might have a plan for that jungle log! It'd make a great "Wallpaper" for the living room?!
 
Back to corridor and continuing to dinning hall.


Dining Hall.

That back wall behind the pillar, have nearly blocked up behind it where there used to be an over-hanging room up there.




The long gap in the carpet (In front of the pillar) will be for the dinning table.


Level 4: Farms.

Wrong resource pack above.
Wrong resource pack above.


Wrong resource pack above.
Wrong resource pack above.
Wrong resource pack above.


Level 5: Bedroom.

Wrong resource pack above.



Check out the wardrobe! See what I mean how the jungle log might make good wallpaper for the living room!

Future bathroom behind that door.



Level 6: Lava Way. (Access corridor only.)

*My Netherrack has turned to iron! Surprisingly like the cobblestone though..


Level #7: Main underground home.


Looking back towards the stairs:


Short-cut underneath this area:





Back to the longer way above the lava pools:


Home, sweet home.

Well, I tried...

Inside:

I shall add trip-wire hooks too the birch panels to make it a coat rack. As you can see, working on the floor..
 
Future private living room with dug out area for en-suite kitchen - coming: eventually!

Future storage:



Other areas. (Left to the stairs down of level #7): 

 
My beautiful Marble (Nether Quartz) has turned green! Not sure what I'll do to this now. It looked so nice as well..



As always, a lot of work still to do. Any thoughts and ideas appreciated.

Wednesday, 4 June 2014

Ravine Push!

[Really need to make a banner!]
 
Big Update on the Ravine home!

So there's not much more done on the top ravine floor, or the abandoned mine storage area - but it has taken a twist in an another unexpected way. I was on the top ravine and was looking up towards the glassed over ravine top pondering the darker areas on the little ledges above.. Initially I was thinking about lighting, then I started wondering perhaps I could put something up there, but what? At first I was thinking very two-dimensionally about rooms and then it occurred to me! I could put my farms up there!

I got this idea about putting dirt trenches up there like log beams in a medieval house, each ledge was three blocks deep all around which means the actual bottom of the trench could go in the middle with trenches either side on the block above for the actual planting. The bottom trench being full of water of course. I could also glass over between the trenches so the light still came through (As the very top of the ravine as mentioned is also glassed over), with a space of about three blocks between each trench.

I dug myself up the side of a ravine wall and begun work! Creating a little work are on a flat ledge just back from the ravine ledge itself.


First Melon!

Eventually I continued the trenches on all the way back to the hidden piston doors:


Starting to bloom!:


The next morning I ended up making a proper way up to the farms from that ravine wall I dug in too. Just cobble for now, temporarily. At the other end of the ravine (After returning from traveling), I went up to the far end of the farms overlooking the entrance wall (Hiding redstone) and covered over the gap below to hide that exposed redstone. At the far end corner I made it two deep so I could add a little pond surrounded by sand. There I planted reed, red & brown mushrooms and a cactus.






It's very exciting! The rest of the farms will be for wheat, potatoes and carrots when I get the latter two. I will also eventually have a coca bean farm up there but that will be in phase two. Phase two is the lower ravine, I am covering over the top of there with dirt also. The immediate area, right by the start of the farms; will be the coca bean area. The rest of it will be for tree farms! Not Oak, Savanna or birch trees however, there's plenty of them on the immediate surface. These farms will be exclusively for spruce trees, Dark Oak and jungle trees. It'll be fun seeing if I can get massive jungle trees to grow in there! here is the work so far.

IN PROGRESS:






CURRENTLY:


A lot of work to do!

After I post this I think I may begin straightening the walls of the lower room and start trying to imagine room layouts down there!

Will keep you updated!


Saturday, 31 May 2014

R.I.P. Mulkey

Main world, survival. Begun in 2010 in Alpha, I found a mountain with a hollow front and lava pouring down the front, round the back a single block waterfall coming out of the wall.. I decided it was a nice place to make a home! In 2012 after 2 years and developing my building style I began a mass re-generation scheme of my world, inside and outside. This is the story of my main world...

Mulkey the stubborn donkey, has passed on. This donkey is no more! He has ceased to be! 'E's expired and gone to meet 'is maker! 'E's a stiff! Bereft of life, 'e rests in peace! 'Is metabolic processes are now 'istory! 'E's off the twig! 'E's kicked the bucket, 'e's shuffled off 'is mortal coil, run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-DONKEY!! 

Okay enough of the Monty Python..

I was taking Mulkey to my Multiplayer house shrine (Copy of one of the earliest houses I built on a multiplayer server.), and took him because I needed use of his inventory. To get there, you have to go across the bridge over the ocean, past the church and Mount DOOOOOOooooom, which is behind the mountains to the side of the church; then follow the minecart tracks by DOOOOOOooooom - all the way across the ocean to another chunk of land. I went there to finally update the basement floor to how it was on the server, and finally get rid of the cobblestone floor. (It was built a very, very long time ago.) It was night time so I leashed Mulkey to the fence outside and slept. When I awoke the sun was starting to rise and I headed to the gate.

That's when Mr creeper appeared from nowhere.

Sudden annoyance to the hole exasperated when I saw the saddle lying there. At first I though "Okay, I can do a roll-back", Mulkey can live, but when I looked to the last back up save it wasn't to be. Apparently I hadn't gotten round to that recent back up, and if I went back to the back-up at the work on Mount DOOOOOOooooom would be undone, especially the extensive transformation of the mountain under the back building into a tower base for said building. In short it was too much work and progression to undo. I would have to let Mulkey go. I built a quick grave at the MP copy house, and headed back, a few days later changing the sign on his stable to blank and putting his R.I.P. sign up with my other lost foul - "Taylor Swift" (Knew she was stubborn when she walked in/up to me) and "Pond" (Come along Pond!)


I called him Mulkey because, even though he was stubborn as a mule, he was in fact a donkey - so I merged the words. Many a time I would go up to him and ask for an "EEeeeeeeooooorrrrre!", but he never did, he just grunted at me!

He's not really dead y'know (Jim)
Well he is, but I mean that he exists on another copy of this world; and no I can't go back to that one as it's very outdated - even more than the back-up save. In some ways he'll live forever within that save! Maybe I'll visit him now again. (Found the save within the folder of another save. Re-named it World2 Mulkey 4 EVR!) I will travel and get another donkey, but not for a long while yet; and he won't ever replace Mulkey.

Meanwhile the roof is back on the front tower of  Mount DOOOOOOooooom. I was going for nether-brick stairs but it takes long enough to smelt them into bricks i make one nether brick block, let alone 6 of them for stairs. So I kept it as a nether-brick block roof. Have the back building roof to do now. I also restored the lava! It finally flows again after the work is done!.






In this next old pic when I was re-building the front tower, you'll notice in the middle of the bottom of the picture how the land drops of due to the chunk border:


So I built a wall on top of the border and made it an adjoining wall to the main exterior one, then changing the chunk border wall below to match. It only started off as building stairs up to this land from the sand bank below, but I got inspired!


From that daytime lava picture above, it's really starting to expand now - and that's not all! I have plans for this chunk border at the back!


The back of the tower needs intensively made more fanciful I know, but this chunk border round the back will become a tower too! I got the idea when I was wondering on the mountain to the side of the chunk and got the idea to build a tower on top of it, Which then turned into changing the whole chunk into a tower to hide the chunk border! I have already begun, and also raised the rest of the back of the exterior perimeter wall to meet the height of the rest of it.

So those are the plans, so much for a rest from this world! I'm just too inspired/getting carried away with it at the moment! Also might have finally designed a storage area look I like to modernize the existing one (In my creative copy of the world.) So finally perhaps bye-bye cobble walls after 3 & 1/2 years?..

Thursday, 22 May 2014

Amplified EXTREME Mountain Survival

New project.


So I started a new world, an amplified one; and originally it was going to be for the Sky-bridges project. I know I restarted this for 2013, but it was before we had the new biomes and amplified settings. Plus now we have generation sliders. Just as well I never got far with it as I will starting again soon. That was the original intention for this world - but then, not only did I spawn on an oddly shaped mountain but; a freakishly isolated one in the middle of the ocean!




Don't worry, it's not going to be a home in a mountain (Again!), I set myself some challenges and new rules. The twist is - I cannot build inside the mountain! Any rooms I need for this have to be on the mountain or coming off the mountain. That means there may well be platforms built of the sides of the mountain - but no building inside it! I can use the inside for resources - but that's all! I can also convert the sides of the mountain if I wish - which is an idea, looks completely built on the outside but is really solid mountain inside.

Of course there wasn't one single solitary tree on said mountain! It does however have a nice beach base, there's a cow and a pig, oh and a horse! Which almost got killed the first night by a creeper! First things first I had to get up to the mountain itself so I dug some dirt (By hand) and slowly made a dirt stair-case up to and connecting to the tallest bit of the mountain. When night cane I needed to get trees from.. somewhere.. So I swam and swam, eventually reaching another island - populated by skeletons. Wasn't going to go up that way! Especially as I had no weapons or tools. I couldn't even see any trees anyway. After swimming around the new island I finally saw a few trees! Oak and Birch! Of course the birch tree would be on an awkward to get too ledge!


Of course as well as planting, I brought back plenty of saplings to plant on my island, Only building a crafting bench and boat, the latter; so at least I could get back quicker. When I returned I made all the basic tools and a sword in cobble and began planting, finishing off the dirt stairs. Now I could use a pick and shovel to carve around the mountain to get to the top. The first basic home was in plain Oak wood, but I planned to make it villager hut like using logs bordering the windows too. Eventually I smelted cobble and made stone brick for the borders.




You can just see a small wheat farm I've made at the bottom for now in picture two, I want to have a farm coming of the side of the mountain later; where mobs can't get on too. That will only really be needed when I start getting more things like pumpkins, coca beans, water melons, carrots and potatoes. For the former items I suspect I'm going to have to do a lot of traveling! I have started a mine inside the mountain as technically that's not a building. Found 6 diamonds! Made a diamond axe to begin with as I will be using a lot of wood at first, the rest I'll split into a diamond sword and space.

This is going to be a very interesting project/challenge!

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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