I picked up another world recently as I had changed the texture pack into a resource pack, and er... anyone remember this world?...
So like I said I got the John' Smith's Legacy Texture pack which I think is a fan continuation of the pack, and had a look around. First things first the front had to change.. I wanted to get rid of the sand and make it more medieval looking by replacing it with cobblestone. (In one room upstairs I've also added timber beams to the ceiling.) More than that though there was far too much log!
So here are some similar angle changes:
As well as changing the sand to cobblestone I added some window sills (Upside down stairs) and window shutters (Hatches/trap-doors). I also had to drop the log border down one because of the cobblestone now underneath the windows upstairs, but even that was needed. Other things you may notice is that I went and got two of the other saplings - pine and birch and planted them in the garden so I have one each of those. Also the fencing around the water drop in picture #2 is actually on the ground not floating in front of it. It narrows the access round there but it's not a major deal.
After getting a potato of a zombie, one strip of the wheat farm has been turned into a potato strip. Just need a carrot now! Melon seeds as well - but that will require adventuring; a future thing to do. The rooms inside as they are:
The kitchen and living area both need modernizing. although I kinda like the plain kitchen floor - sandstone I believe. I don't like the wool in this texture pack however, so before I add timbers beams to the ceiling, I shall change it to my traditional use of snow blocks. Upstairs the bedroom has new ceiling beams which will be a theme throughout, however the spare room is exactly as it was:
Lots to do! I will need maybe a chicken farm, don't really need a pic or cow one, and not a sheep one as I won't be using wool that much. (Though I need to see what carpets look like in this texture pack.) A bathroom upstairs is needed, the back of the housing in the first picture as viewed from the shore needs renovating, as does the lower front of the house. Whilst writing this blog entry I made a proper infinite water source in the garden and through the side door in the wall, I stopped the water coming through and changed it to a dry area. Then got the idea of using the enclosed space as another area for a food farm?
This is a perspective view of where it is:
The work in progress:
I shall keep you updated about the further progress of this old world.
Tuesday, 6 August 2013
Friday, 2 August 2013
BIG changes on level #3!
On the 28th July I finished the wooden floor in my base home on level #7, and after fixing some glass and finally managing to get a potato of a zombie, started a mass potato farm using a stack of bonemeal as previously mentioned. I still needed jungle wood and coca beans to start a farm so I went traveling in this world for the first time in years. I had explored a good deal, so I went in the direction I'd least traveled in, in the vein hope of finding a jungle. Instead I found a Desert (And then a jungle at the back of a desert) and a desert temple! I made my way carefully down, the loot was some Iron, Gold, rotten flesh and a good few diamonds! I ended up spending the night here and waited for morning before heading out to the jungle.
I returned with my jungle logs, coca beans and jungle saplings, and made my coca bean farm, but I would venture out to that chunk again. The second time I went looking for a ravine, in the hope of finding either an abandoned mine or dungeon to get some melon seeds and start a melon farm. Sure enough I found one, and after making a bucket to make a water shoot down I went exploring. The actual ravine itself wasn't anything special, no abandoned mine, but it was the caves off it that were where the adventure began. One of them did eventually lead to an abandoned mine. I had a job finding any chest however, I think I only found a couple, lots of iron on the way, gold, lapis and finally two different dungeons. One zombie one first, the other a skeleton one. It was within these that I found some melon seeds at last - and a couple of saddles. (Even though I still don't have a carrot to tame pigs) Also got some diamonds.
When I made the screenshots for the last blog post it occurred to me of rooms I didn't have - bathroom, living room etc. So I began planning. First and foremost as mentioned, I renovated my base home at the very bottom of the cavern on level #7, removing a wall by the lava pools (That just had three furnaces embedded in it and replaced it with glass.) So now I have a nice over-view window of lava. I also dug out an area opposite the intial space - family dinning area? The new wood floor is the original size of the room:
The back wall where the chest is - is as far as I could go before breaking into the lobby area. The door you can narrowly see on the right, which wasn't there before; leads into a small room. It goes back as far as it can before running into a strip mine corridor.
The biggest change is happening on level #3 - the corridor to the future dining room, right now a nicely decorated empty room. As mentioned, one of the rooms I realized I didn't have was a living room, so at first I tried to squeeze it in f the stairs down up to the first corner. (Now I think about it I'm not sure why I didn't think of the wall opposite given there's a cave behind that wall! - Dammit!) With the redstone for the redstone lamps in the ceiling however, there was no way I could squeeze it in. Instead, I chose a door at the end of the next corridor which hid a cave for mining. After clearing the cave and straightening the walls, as well as dropping the floor 2 blocks to be level with the corridor I have a big empty room ready to convert to a living room:
That's not even the biggest change however. The corridor lo0oked like this:
After taking those screenshots however, I questioned whether I actually need those steps up that only go a very short way along, then back down again before the end wall with door. (Future living room.) I decided not and took to the great task of removing them..
Following this I decided to redecorate the entire corridor in a major way! Both in terms of look and color!
It's slow work but I used the recent Lapis I found to make blue carpet, I wanted to make the top walls stained clay as well like the bottom, but I doubt I'd ever find enough clay to do the entire length of the corridor! I think the waterfalls between the pillars are taken out in these pictures, however, I did get the water shader working again with the 1.6.2 new launcher so they wil be clear anyway for the most part. Lots of work to do though and more clay hinting but I'm going for a water colored theme, marking a very grand change for this old corridor!
I also did some tidying up with the interior outer farms, just changing the cobble in the stone walls (Always been temporary filler for holes), back to stone, Especially over the brown mushroom door farm so it looks neater, end extended the brickwork around the glass entrance to two blocks on the sides and the other wall as you come down the stairs from level #2; the kitchen.
Also if you remember I mentioned a small room off the stairs from level #6 down to #7, just round the corner and up to this small enclosed cave room with a water feature:
Circa 2001:
Well I can now report that the water feature is no more and it's actually a portal room! I must've done this last time I played on the world before recently picking it up. There was already a portal, and a chest with lots of Netherrack and Nether Quartz, so I am continuing to change the stone walls to Netherrack and I have improved the entrance up to that room as well!:
Isn't the marble texture pretty in Misa's Realistic texture pack?! The upper walls in picture #1 that are dirt, stone and cobble will be Nether rack too.
Minor changes to Lava Way (Level: #6.)
Before:
After:
That wall by the stairs added and the entire alcove sealed in, floor changed, border of the lava enclosure changed to Obsidian
More news to come on this world as it develops!
Next up: The mother of all come-backs, the return of a world started in September 2011, (1.8 rolling out), and; one I haven't properly done anything to since March 2012!
As I say so often, "No world of mine truly stays dead!".
I returned with my jungle logs, coca beans and jungle saplings, and made my coca bean farm, but I would venture out to that chunk again. The second time I went looking for a ravine, in the hope of finding either an abandoned mine or dungeon to get some melon seeds and start a melon farm. Sure enough I found one, and after making a bucket to make a water shoot down I went exploring. The actual ravine itself wasn't anything special, no abandoned mine, but it was the caves off it that were where the adventure began. One of them did eventually lead to an abandoned mine. I had a job finding any chest however, I think I only found a couple, lots of iron on the way, gold, lapis and finally two different dungeons. One zombie one first, the other a skeleton one. It was within these that I found some melon seeds at last - and a couple of saddles. (Even though I still don't have a carrot to tame pigs) Also got some diamonds.
When I made the screenshots for the last blog post it occurred to me of rooms I didn't have - bathroom, living room etc. So I began planning. First and foremost as mentioned, I renovated my base home at the very bottom of the cavern on level #7, removing a wall by the lava pools (That just had three furnaces embedded in it and replaced it with glass.) So now I have a nice over-view window of lava. I also dug out an area opposite the intial space - family dinning area? The new wood floor is the original size of the room:
The back wall where the chest is - is as far as I could go before breaking into the lobby area. The door you can narrowly see on the right, which wasn't there before; leads into a small room. It goes back as far as it can before running into a strip mine corridor.
The biggest change is happening on level #3 - the corridor to the future dining room, right now a nicely decorated empty room. As mentioned, one of the rooms I realized I didn't have was a living room, so at first I tried to squeeze it in f the stairs down up to the first corner. (Now I think about it I'm not sure why I didn't think of the wall opposite given there's a cave behind that wall! - Dammit!) With the redstone for the redstone lamps in the ceiling however, there was no way I could squeeze it in. Instead, I chose a door at the end of the next corridor which hid a cave for mining. After clearing the cave and straightening the walls, as well as dropping the floor 2 blocks to be level with the corridor I have a big empty room ready to convert to a living room:
That's not even the biggest change however. The corridor lo0oked like this:
After taking those screenshots however, I questioned whether I actually need those steps up that only go a very short way along, then back down again before the end wall with door. (Future living room.) I decided not and took to the great task of removing them..
Following this I decided to redecorate the entire corridor in a major way! Both in terms of look and color!
It's slow work but I used the recent Lapis I found to make blue carpet, I wanted to make the top walls stained clay as well like the bottom, but I doubt I'd ever find enough clay to do the entire length of the corridor! I think the waterfalls between the pillars are taken out in these pictures, however, I did get the water shader working again with the 1.6.2 new launcher so they wil be clear anyway for the most part. Lots of work to do though and more clay hinting but I'm going for a water colored theme, marking a very grand change for this old corridor!
I also did some tidying up with the interior outer farms, just changing the cobble in the stone walls (Always been temporary filler for holes), back to stone, Especially over the brown mushroom door farm so it looks neater, end extended the brickwork around the glass entrance to two blocks on the sides and the other wall as you come down the stairs from level #2; the kitchen.
Also if you remember I mentioned a small room off the stairs from level #6 down to #7, just round the corner and up to this small enclosed cave room with a water feature:
Circa 2001:
Well I can now report that the water feature is no more and it's actually a portal room! I must've done this last time I played on the world before recently picking it up. There was already a portal, and a chest with lots of Netherrack and Nether Quartz, so I am continuing to change the stone walls to Netherrack and I have improved the entrance up to that room as well!:
Isn't the marble texture pretty in Misa's Realistic texture pack?! The upper walls in picture #1 that are dirt, stone and cobble will be Nether rack too.
Minor changes to Lava Way (Level: #6.)
Before:
After:
That wall by the stairs added and the entire alcove sealed in, floor changed, border of the lava enclosure changed to Obsidian
More news to come on this world as it develops!
Next up: The mother of all come-backs, the return of a world started in September 2011, (1.8 rolling out), and; one I haven't properly done anything to since March 2012!
As I say so often, "No world of mine truly stays dead!".
Wednesday, 31 July 2013
Changing Times for World #1; My Underground Home
Re-Introduction
World #1 is my very first saved world I kept, and still play on. Before this world I was on another I didn't keep where I was on top of a very high mountain and being Alpha and me being a n00b I didn't know how to get across to the neighboring mountain ledge. It wasn't very far across but I knew i couldn't jump it that high up and not die. So I made a platform across either in dirt or wood to get across, and this gave me the idea for my next world...
The Original World (Overworld):
The idea was to begin a world and make a home on top of a mountain, then built a bridge across to the next mountain, a "Sky-bridge" build another home on top of the next mountain, again make another sky bridge to the next mountain to me, make a home and so on. After doing this three times (Beginning small n000b fort on mountain #1, wooden hut on mountain #2 (Which by my standards today was piss-poor) and finally after a very long cobble bridge to the next mountain (Three times the length of the first wooden sky-bridge), a fort on mountain 3. (Again piss poor by my standards today.) After the second home however I had already started a second world (World #2) which became my main world and was much more interesting and this one. As a result, after building home #3 the second fort, I became bored with this world and left it for 5/6 months.
2011
In 2011, I went back and looked at this world and decided to do something with the huge crater like hole in the ground between mountain #1 and #2 at ground level in the over-world. Already my building style was changing. This huge hole in the ground was a cave system but it didn't gradually go into a cave from the outside like most do today, back in Alpha this cave was as said a huge crater in the ground that went very, very far down! Originally I used this for all my mining resources, even building a temporary home down there (I.E. sealing my self in a cave down there) in-case I got stuff down there/danger from mobs. I had the idea to turn this huge dangerous cave into an underground home. In time (2012 onwards) I made a vow not to change any of the buildings in the over-world as a testament to my n00bness then and n00b building style), I would instead change this huge deep, dark cave into a home. The progress of which can be read on the blog: Here.
The plan started well but trailed off in February 2011 when I started a third world as we had gone into Beta by then. As I have said many times on this blog however, no world stays dead forever. There's always a chance I'll go back with fresh ideas. Back in May 2001 I did go back and have a little look round making a transition from a HD texture pack for this world to Painterly like my main world, world #2. In July 2011 I made another come-back to this project where most of the change took place thanks now to the Painterly texture pack. (Can be read: Here.) The project was very on/off in 2012 (more off) especially with my vow not to quit my main world - world#2 and the massive re-generation project of that world. So that brings us to today. Within the past week and a half I have returned the world and decided to ditch the Painterly texture pack after a few years changing to Misa's Realistic. I know, I keep using this texture pack (Like for my ravine home - not forgotten about just need to find time), but again it was necessary to push me forward to continue this especially as with my main world, I have upgraded it to 1.6.2.
So here is a brand new gallery of old the old areas with Misa's, and a little bit of commentary, thoughts and ideas.
Outside:
Inside
Level #1:
Upon upgrading to 1.6.2, one of the biggest changes needed was the need to customize my home more, for this I realized I would need animal farms within my underground home to continue to be self-sufficient. So the first immediate change is on level #1 at the top, where I changed the hole in the wall that was a dog kennel, to a sheep farm after luring some in and breeding. I have a few colours going, but hope to keep breeding and will eventually have a huge multi-spectrum flock of rainbow sheep! You'll also note I dug into the wall next to it for cows, it's actually quite roomy in there and there's a tunnel off it to the outside world so I can lead more cows in if needed. I still need rooms for chickens and pigs however, and that is where the emergency exit tunnel comes in, off this floor.
For this another big change was to take place including a more natural floor with a gravel path and grass sides, (Which has since grown over since I took these screenshots). I have dug into the walls now and on one side I have the chicken farm and on the opposite side what will be a pig farm once I get carrots!
Part of me did regret making the cow home in the immediate level #1 floor after doing this as they could've all been contained along this corridor. On to level #2 however, the kitchen with a view (of the food farms on level #4), and apart from stone-brick steps going to level #3, this really hasn't changed much at all, but here are the pictures anyway.
Level #2: Kitchen
This are was changed from cobblestone to stone-brick giving a much nicer aesthetic. On to the corridor itself:
Despite how long it took to make these slabs on the floor - I want to change them. I was thinking birch but unfortunately it's rather ugly in this texture pack, so much so I collect birch solely to make sticks with. I'm not sure what I'll do with the floor, a pattern (Or maybe a different edge to the sides and then different inner?) Again sand walls - will change that I like the ideas of the decorative sandstone like on the outside of the level #1 storage area as I really like that. Proper steps are needed too and of course the entire deiling needs doing along the corridor.
On to the "dining room" as it will be.
I have already shifted the right pillar over since to make it more aligned and changed the single door into double doors to compensate.
I want to get rid of the gravel walk-ways for something nice - and again sand walls.. Whatever happens to the corridor outside will most likely reflect this lobby down to the dining room. I have recently changed the stairs down to sandstone however. One thing from painterly I do miss ar e the "Modern Minecraft Living" industrial work place style paintings, as above the entrance used to be a huge Minecraft water-elevatror painting!
I really do like this patterned floor but it had to adapt, the floor-boards need to co in favor of a color the slabs and sand also, must go in favor of wool. OR, i use this floor elsewhere and as it's a dining room - it will be, change it to pure wood. The floor definitely has to go in the upstairs room also, it doesn't make sense that it would continue up there. Come to think of it, I don't even have a "living room" anywhere, maybe this should be incorporated into the level #3 corridor as well?!
Level #4: Food Farms
With the food farms on level #4 I've struggled in the past on how to decorate it especially as the overlooking kitchen is at the top floating and looking over it all:
There will also be a small canopy roof over the initial entrance door as well I think, just to finish it off. Developmentally, there have been quite a few other changes here as well. Behind where I took the above screenshots, I dug into the wall to create a new mushroom farm idea. Originally they were through the above entrance with the brown mushrooms on an upper landing in the dark, and the red mushrooms just of the stairs off it (And the stairs down) leading to the cactus room. I had big plans for those places. So I dug into the wall and put a dividing wall (Temporarily dirt), sealing the new brown mushroom farm in with a door and leaving the red mushroom farm open.
On what was the old landing for the brown mushrooms, I have completely cleared it out and straightened the walls for a future potato, carrot and melon farm. Eventually I managed to get a potato of a zombie and so with the help of a stack of bones/turned into bonemeal that I had I begun my mass potato farm. I've still yet to get a carrot, but in the new chunk I did find a ravine, an eventual abandoned mines (And 2 dungeons, zombie and skelly) to get the melon seeds and brink them back. More about that another time however.
Level #5: The Bedroom
Level #6: Lava Way
(Access corridor down to level #7, the final floor)
Nothing much has changed here, although I have since out a wall to go along side the stair case in picture #1 and boxed in the alcove in-line with the last step. No sense in wasting space. The ground is also being changed to mossy cobblestone. I do have lots of obsidian, so I might change the last block around the lava encasing to it.
Level #7: The Underground home.
World #1 is my very first saved world I kept, and still play on. Before this world I was on another I didn't keep where I was on top of a very high mountain and being Alpha and me being a n00b I didn't know how to get across to the neighboring mountain ledge. It wasn't very far across but I knew i couldn't jump it that high up and not die. So I made a platform across either in dirt or wood to get across, and this gave me the idea for my next world...
The Original World (Overworld):
The idea was to begin a world and make a home on top of a mountain, then built a bridge across to the next mountain, a "Sky-bridge" build another home on top of the next mountain, again make another sky bridge to the next mountain to me, make a home and so on. After doing this three times (Beginning small n000b fort on mountain #1, wooden hut on mountain #2 (Which by my standards today was piss-poor) and finally after a very long cobble bridge to the next mountain (Three times the length of the first wooden sky-bridge), a fort on mountain 3. (Again piss poor by my standards today.) After the second home however I had already started a second world (World #2) which became my main world and was much more interesting and this one. As a result, after building home #3 the second fort, I became bored with this world and left it for 5/6 months.
2011
In 2011, I went back and looked at this world and decided to do something with the huge crater like hole in the ground between mountain #1 and #2 at ground level in the over-world. Already my building style was changing. This huge hole in the ground was a cave system but it didn't gradually go into a cave from the outside like most do today, back in Alpha this cave was as said a huge crater in the ground that went very, very far down! Originally I used this for all my mining resources, even building a temporary home down there (I.E. sealing my self in a cave down there) in-case I got stuff down there/danger from mobs. I had the idea to turn this huge dangerous cave into an underground home. In time (2012 onwards) I made a vow not to change any of the buildings in the over-world as a testament to my n00bness then and n00b building style), I would instead change this huge deep, dark cave into a home. The progress of which can be read on the blog: Here.
The plan started well but trailed off in February 2011 when I started a third world as we had gone into Beta by then. As I have said many times on this blog however, no world stays dead forever. There's always a chance I'll go back with fresh ideas. Back in May 2001 I did go back and have a little look round making a transition from a HD texture pack for this world to Painterly like my main world, world #2. In July 2011 I made another come-back to this project where most of the change took place thanks now to the Painterly texture pack. (Can be read: Here.) The project was very on/off in 2012 (more off) especially with my vow not to quit my main world - world#2 and the massive re-generation project of that world. So that brings us to today. Within the past week and a half I have returned the world and decided to ditch the Painterly texture pack after a few years changing to Misa's Realistic. I know, I keep using this texture pack (Like for my ravine home - not forgotten about just need to find time), but again it was necessary to push me forward to continue this especially as with my main world, I have upgraded it to 1.6.2.
So here is a brand new gallery of old the old areas with Misa's, and a little bit of commentary, thoughts and ideas.
Outside:
Inside
Level #1:
Upon upgrading to 1.6.2, one of the biggest changes needed was the need to customize my home more, for this I realized I would need animal farms within my underground home to continue to be self-sufficient. So the first immediate change is on level #1 at the top, where I changed the hole in the wall that was a dog kennel, to a sheep farm after luring some in and breeding. I have a few colours going, but hope to keep breeding and will eventually have a huge multi-spectrum flock of rainbow sheep! You'll also note I dug into the wall next to it for cows, it's actually quite roomy in there and there's a tunnel off it to the outside world so I can lead more cows in if needed. I still need rooms for chickens and pigs however, and that is where the emergency exit tunnel comes in, off this floor.
For this another big change was to take place including a more natural floor with a gravel path and grass sides, (Which has since grown over since I took these screenshots). I have dug into the walls now and on one side I have the chicken farm and on the opposite side what will be a pig farm once I get carrots!
Part of me did regret making the cow home in the immediate level #1 floor after doing this as they could've all been contained along this corridor. On to level #2 however, the kitchen with a view (of the food farms on level #4), and apart from stone-brick steps going to level #3, this really hasn't changed much at all, but here are the pictures anyway.
Level #2: Kitchen
Really must change the ceiling, although I keep saying this for years now!
On to level #3 - the corridor to the "Nice room", but as from this point I will finally stop calling it that and call it what it's going to be - a dinning room.
This are was changed from cobblestone to stone-brick giving a much nicer aesthetic. On to the corridor itself:
Despite how long it took to make these slabs on the floor - I want to change them. I was thinking birch but unfortunately it's rather ugly in this texture pack, so much so I collect birch solely to make sticks with. I'm not sure what I'll do with the floor, a pattern (Or maybe a different edge to the sides and then different inner?) Again sand walls - will change that I like the ideas of the decorative sandstone like on the outside of the level #1 storage area as I really like that. Proper steps are needed too and of course the entire deiling needs doing along the corridor.
On to the "dining room" as it will be.
I have already shifted the right pillar over since to make it more aligned and changed the single door into double doors to compensate.
I want to get rid of the gravel walk-ways for something nice - and again sand walls.. Whatever happens to the corridor outside will most likely reflect this lobby down to the dining room. I have recently changed the stairs down to sandstone however. One thing from painterly I do miss ar e the "Modern Minecraft Living" industrial work place style paintings, as above the entrance used to be a huge Minecraft water-elevatror painting!
I really need to add cakes to that counter on the left again! |
I really do like this patterned floor but it had to adapt, the floor-boards need to co in favor of a color the slabs and sand also, must go in favor of wool. OR, i use this floor elsewhere and as it's a dining room - it will be, change it to pure wood. The floor definitely has to go in the upstairs room also, it doesn't make sense that it would continue up there. Come to think of it, I don't even have a "living room" anywhere, maybe this should be incorporated into the level #3 corridor as well?!
Level #4: Food Farms
With the food farms on level #4 I've struggled in the past on how to decorate it especially as the overlooking kitchen is at the top floating and looking over it all:
As you can see in the past it's been a mass of cobblestone, even with the ideas of supporting pillars to the kitchen above, but I just couldn't figure out how to make it look nicer. Come 2013, I ended up changing it to stone-brick and blocking it in with walls:
Glass has since been added to this window. |
When I get more oak wood, I'll cover the rest of the water so I can walk around freely and not have to worry about wheat and seeds falling into water. |
The old passage way to the cactus farm off the main stairs inside, formerly for red mushrooms, has been dug out little more and converted into it's own little room, now housing a small coca bean farm. This forced me to go exploring further than I ever have in the over world, for the first time in a couple of years, to find a new chunk and thus a jungle and coca beans.
On what was the old landing for the brown mushrooms, I have completely cleared it out and straightened the walls for a future potato, carrot and melon farm. Eventually I managed to get a potato of a zombie and so with the help of a stack of bones/turned into bonemeal that I had I begun my mass potato farm. I've still yet to get a carrot, but in the new chunk I did find a ravine, an eventual abandoned mines (And 2 dungeons, zombie and skelly) to get the melon seeds and brink them back. More about that another time however.
Level #5: The Bedroom
Nothing has changed here, however, new plans are afoot. I've always known there's been a cave behind the back clay wall for the last few years, but after realizing there was no bathroom, I decided to transform it into an en-suite bathroom! The was a small passage down to a dead end, so I filled that in all the way back up to the level floor to square off the room. It's actually quite a nice little space for a bathroom! The beauty is I'm not bound so if I need to expand I can.
Level #6: Lava Way
(Access corridor down to level #7, the final floor)
Nothing much has changed here, although I have since out a wall to go along side the stair case in picture #1 and boxed in the alcove in-line with the last step. No sense in wasting space. The ground is also being changed to mossy cobblestone. I do have lots of obsidian, so I might change the last block around the lava encasing to it.
Level #7: The Underground home.
To the left of these stairs leads up to a small little cave corner which had a natural waterfall coming out of the wall. Last seen in this blog looking like this:
Obviously I fillled in holes and dug one to contain the water, I had no idea what to do with this room however. The reason there's no new pics? I've begun changing the area, especially the room itself and it doesn't mean keeping the water feature unfortunately! More about that next time though.
Lots of work to do here. The area off the last picture, behind where I'm stood just leads to a dead end, not sure what to do round there although one area has turned into a strip mine.
Like my main world, world #2, I will need an enchantment room, a brewing room, and I have done way more since I started this post so this is just the very, very tip of the iceberg! There is more to come, oh lots more!
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