Thursday, 31 July 2014

Diggin' Holes // MO' More Creatures

I know it's been a while since I've posted, and believe me I've been meaning to sit down and get round to posting this one for ages. So here are some more things I've been up to.

After watching certain YouTube video I was inspired to build a survival tower.factory.hotel etc, not sure what. As posted: Here previously. Well I have been busy, busy, busy clearing the inside of the dirt walled area, and currently need to go on a zombie hunt again to fix my shovel again. So currently it did look like this:


As you can see - in the main section I only have that small square to remove! Will have to let the sheep out too. I just made a bed when taking this screenshot - just to set the spawn, next night fall I'm a goin' huntin'! Get that xp up to fix my enchanted sword up!

MUCH LATER...

I ended up playing more this afternoon, and not only got rid of that square but cleared out the other smaller section as well. In that section I replanted the Oak and Birch trees so I can start laying a floor in the main section. So now, it looks more like this:



Mo' Creatures II
The other things I've been doing is starting  a main world with Mo' Creatures. I've been reminiscing about it lately so using the Magic Launcher started a new world. The last time I did a Mo' Creatures world though I ended up with far too many rabbits and had a bit of a goat fixation! Not to mention the two giant lizards I kept when I modded World #3. (Which ultimately led to the downfall of the original building thanks to ogres.) wasted too much time during the day however and had to spend the night in a cave, and there were already some creatures down there - a mole an ostrich. I also brought a couple of tamed goats with me and a bunny.


I've been looking around the outside in the daytime and I just couldn't find anywhere inspiring to build. I could of just built in the plains, but I'm the kind of person that has to be inspired to by the land around me to build. Eventually I found this and was inspired instantly!:


So it looks like I will be living underground after all! The animals will have to live up top though. I don't want to make just boring pens for them though, so I might have to build some sort of complex? Anyway, the plan for the hole is this: to make it more round and circular and build a cylindrical glass tower going up into the sky! I know it's not very blast proof, some sides will also have alternate blocks for lighting. I may have glass exit tunnels coming of the sides as well. These were my instant thoughts when I saw the hole, and if something inspires me that quickly I have to do it.

So far we have:


Not very circular at the moment, I need to keep working on it.

Getting the animals was treacherous, especially as the goats kept stopping to butt heads instead of following me. Night fell and I died a couple of times to creepers, I was lucky not to loose any of the animals. All that flat bit inside will have to be leveled right down to the bottom.

So those are a couple of things outside my main world that I am currently doing. =)

Wednesday, 16 July 2014

More Big Pushes!

 
Main world, survival. Begun in 2010 in Alpha, I found a mountain with a hollow front and lava pouring down the front, round the back a single block waterfall coming out of the wall.. I decided it was a nice place to make a home! In 2012 after 2 years and developing my building style I began a mass re-generation scheme of my world, inside and outside. This is the story of my main world...
 
Just as the title says, I've been making a lot of big pushes on my renovation projects in my main world. I've also just - just upgraded the world safely to 1.7.10 using magic launcher so I can keep the shaders. I've actually changed them from SEUS to Slidur's shaders. For most inside shots I will be using internal shaders so if If any outdoor shots look plain - then I've forgot to put them back on.
 
So we're going to kick off exactly where we left off, last time I said I needed to properly make the half-way station more Aesthetic, so it looked like this:
 

Now it looks like this:


Finally that lumpy little mountain I've been wanting to do something with for over 3 & 1/2 years, now - not only has a purpose, but looks the part also.
 
Storage - apart from needing lots of item frames is now renovated, no more slab floors and cobble walls from 2010!

I have filled that last flame in with a glass block in front of it like the rest since!


Going back to the Mount DOOOOooooom project, when I last posted about it: Here, (Further down in the post); I had a lot to do round the back:

 
It now looks like:


The back chunk wall is now a new free-standing tower! I've only just added the ceiling/floors to mark out each level and as you can see am just adding window holes, Still lots to do, I have to clear out each floor inside of it's existing mountain and add detailing. The waterfall is fixed and that horrid 2011 window balcony on the right of the old picture is gone! Mainly as I needed to add curves to the stem of the tower.

Back in March, I posted about the Dawn Of The Third age regarding the library re-vamp, bringing it into modern times. After employing a second snow golem further down in the mountain, (The old former portal room) as the other one didn't seem motivated enough, I now have about a stack and a half of snow blocks after each visit, This has added a major push to the renovations!:








This big push one afternoon made me finally decide on the decor of the new enchantment room, which I decided to make match:



Bit of last wall to do, and the ceiling of course.

Only the day before last I also decided to make the animal farms more modern. (Except the chicken farm which needed restoring more recently after creeper damage.)  I was watching a video and saw pigs penned in by pink panes of glass and liked the idea! Enough to borrow the idea and then extend that idea to the sheep and cows as well.

So before it was pretty plain and vanilla:
 
 
Now it's pretty!:

 
A free pigs got free, a lot of sheep got free in the process - which I had to herd back!, and if that wasn't bad enough creepers blowing corners off at night! I did loose a few sheep as well. Also if you look at the apartment block to the right behind it, you can see the steps up to it now go dead on facing it instead of to the side and there's a new section of board walk in the sand.

Since 2011 I've been going around making my areas look better inside and out, renovating and by late 2013 almost all the small jobs were done, which is why I'm now on the larger projects. With the completion of the underwater/then underground minecart tunnel, and a further 2nd one to the half-way house the to do list is now as follows:

  • Finish off the flats & bathrooms in the apartment block and the kitchen in my dining room!
  • Finish of the library renovation, including books! 
  • Fishing science lab reception - new decor, furnishings, decor to new exit tunnel out the back of science lab to outside world.
  • Finish both extensions in the half-way house to the new kitchen diner and living room, and - the upstairs - furnishing, en-suite bathroom.
  • Finish Mount DOOOOooooom!
  • Maaaaaaybe replace the 2010 cobble bridge. 
  • Maaaaaaybe make the church twice as high!.(Not decided yet!) 
 Next post will be about something entirely different other than my main world.

Friday, 20 June 2014

General Updates // Progress Report

I don't have one single thing in particular to post about this entry, so instead; I'll do a general entry covering what's been going on with my worlds.


 Resource Pack: Better Than Default

I haven't done much more to this world but the other day I started something that I had been considering doing for a while. It's the elephant in the corner - those horrible dirt steps up to the mountain. Granted they were only ever meant to be temporary, but it was bothering me; so it was time for a change. At first my only single idea was to build a little toll bridge across to the mountain, other than that I wasn't sure how to connect it to the newer storage area platform.

Far view of the dirt stairs connecting to the mountain:

In the end, I built a little platform connected with stairs to it and from it up to storage and here are the results:






Also stairs up to this area now:

Much nicer than those dirt steps up.

In the house itself, the initial floor is now closed off with a ceiling, ready for the upstairs. 



New Base? Hotel, Factory? Who Knows?!

Over the course of a week I have been clearing a space in a new world as I have the urge to build something... Tall. Will it be a tower? A factory? I'm not sure. (Ideas welcome!) One thing it won't be is a "Home", as I have plenty of them.


The dirt walls are temporary door now, I'm just trying to get the ground floor all one level at the moment.

It's next to a nice Savanna, forest and across the stream there's a desert too. I have been working hard to trade with the villagers there, also using excess dirt to build walls around the village to stop zombies getting in and killing them. I've also added doors to buildings there without them. At first the trades were easy 21 coal for an emerald, or 9 iron ingots for an emerald. Then it got expensive from the simple - 47 rotten flash to diamonds. One trade was a shovel with unbreaking II and efficiency II, Obviously I need that for the clearing! I massed 3 emeralds, but whilst clearing the ground at base, I uncovered a cave - which led to an abandoned mine. Suffice to say I got a few more emeralds and the mine led to a ravine. Funny, usually I find the ravine first, then the mine - not this way round.


I've already used a lot of the new shovel up to clear and get that picture earlier, so Now I'll need to do a lot of killing to get my xp up and create an anvil so I can keep the enchanted shovel.



Enchantments:

 








No new news on the ravine home or the podzol home, although with the latter I did just throw up  basic walls upstairs now so it's all enclosed. Well, apart from the ceiling.



Great, now I have to change the banner again!
In 2010 I had an idea to build sky-bridges from mountain top to mountain top, with a home on each. After 3 mountains and a very, very extremely long 2nd sky-bridge, I left the world. In 2011, I began a new idea. I left the original buildings on the surface as they were, testaments to my n00b builds, as my building style was already beginning to change by Beta. Instead, I decided to transform the huge crater between mountains 1 & 2, (Keeping in mind Alpha terrain!) and turn it - into an underground home. By 2012 the project went cold and it was more off than on, but then finally picked up in 2013. With a good few texture/resource pack changes,
this is my first Alpha world.

Following on from the gallery in the last post about this world I have been busy again.

I have finally completed (Apart from right behind the last water entrance); the corridor on level #3 with it's blue hardened clay lower walls and light blue upper walls! Dyed a few extra sheep to get the job done



I have also decided what, or rather how I'm going to do the new living room on that corridor! As I am now using Glimmar's Steampunk resource pack, the living room is purposely going to be designed to be very old fashioned whilst steampunk looking! Now normally I rarely use wood paneling for walls but found two different plank types that compliment each other well so shall do that all the way around the room. Again like the corridor, one for the upper walls, one for the lower. I intend to make use of the paintings as well to add the steampunk look, so there will be lots of paintings to masquerade old fashioned barometers and pipes and stuff!

That's not all, I made some aesthetic changes with the route down from Level #4 to level #5.

One thing I hate is single stairs that go down with another set going in the opposite direction right next to the first lot. I.E. with no wall in between. It's a safety thing.

Anyway here's how it was before:



And here's after:

Those cobble will be brick, eventually.
So I amended single steps down to two wide steps down and had to rebuild the walls. Although the bottom brick border (Actually hardened clay) was intentional, the upper bits were not - I ran out of bricks and clay. You'll also notice where I'm stood in the lower picture. Whilst taking that wall back I uncovered a very open cave back there so left it open, opting for the open plan look. The water is from the reed farm on the floor above, but here's how it looks at the moment:


I plan to add flowers wild grass and seating too.



Main world, survival. Begun in 2010 in Alpha, I found a mountain with a hollow front and lava pouring down the front, round the back a single block waterfall coming out of the wall.. I decided it was a nice place to make a home! In 2012 after 2 years and developing my building style I began a mass re-generation scheme of my world, inside and outside. This is the story of my main world...

Finally, I have been working on adding rail tracks to my 2nd minecart tunnel that goes from my home to my half-way house. It took all my Iron I had and then I had to go find 24 more ingots just to complete but at last - it's connected! I got lost in  the caves hidden behind the back of storage (At the halfway house) but not only did I get the 24 ingots needed, I mined a spare stack of  Iron too as I needed it! Still need to get more to stock up and restore to the glory levels I had once.

Anyway here is the route from the back of my home to the halfway house.

This half-way station still needs aesthetically altering to make it look more pleasing to the eye.






Comes out here:


The just-out-of-shot door on the last picture on the right, comes out at the back of here:



I still need to add some more powered rails for the journey back as some climbs are steep and need that extra boost. Especially the one on the side of the chunk wall, 2 powered rails only just gets me up the climb.

In other news, the era of the 2010 cobblestone storage walls is over! I have finally thought of a new design I like to upgrade the look - at last! So here it is so far!

Before:


Currently:






Extra light is the result of a lava boiler or "lava windows" behind one of the walls:


I'll have to go out and get more clay soon from the Mesa, 5000 Minecraft miles from the halfway house, but at least I have a quick way to said house now.


Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

Popular Posts