Friday, 17 May 2013

++ UPDATES, UPDATES UPDATES.. ++




So since last time I have upgraded to stable 1.5.2, I still haven't tried Mo' Creatures again with it yet, but, I have re-installed the very nice water shader back from 1.2.5. It's been taken over by someone else now but is compatible with the stable 1.5.2 release.



 As you can see I also finally got round the finishing the upper gravel walls around the pool as well. Plans are in the works to make the church a lot taller as well! Still have the bathroom to refit as well - marble (Nether quartz) and continue the newly improved rail line.


World#3
Since the last time I posted about this the new re-build of the home then I've practically done the living room walls and gave it a brand new floor instead of the grass.

As it was:





As it is, as of right now:





As you can see there's an extra balcony on the front now and a big side window at the top to let in more light during the daytime.


Ravine Home
Those unfinished farms posted last time have all been finished and fully glassed over, i've put a sandstone floor down most of the ravine now and am experimenting with different blocks for the ravine walls:





At the moment, I don't think I'll keep the snow, but I'll keep experimenting to see what looks good, especially with the sandstone floor.

Will try and post more often.


Sunday, 7 April 2013

1.5.1 Upgrade // No- Creatures // World #3 // LEGIT Ravine Home




So I finally upgraded my main world to 1.5.1 after Mo' Creatures updated, unfortunately though; I couldn't get it to work. I started with a brand new clean, vanilla Jar file, and follow the instructions, but it just wasn't working no cretures. Then, it kept crashing Minecraft. I never had any problems when I did it for 1.4.7 and I used all new updated versions of the GUI jar, Forge and the other one. Still nothing. So although I am in 1.5.1 it's now mostly vanilla apart from Rei's Mini Map.

Just before I updated I made a back-up save of my main world and took down the old portal that I said I was going to do from the old Portal room. I haven't removed all the Netherrack from that room yet, but I have got a lot of it down. The new portal room is now down all the way past the mob area (The old one being half-way down the stairs to said area), through another room full of lava pools - it's at the very bottom of the mountain after all; and and past another few winding dug out corridors. The area it's in is where I blasted to bedrock a few years ago, to see how much left of the mountain there was. So I did have to build up the big crater in the floor, covering the bedrock, but it is here, surrounded by lava pools; that the new portal area is situated. I backed up the old DIM files for the current nether as well and removed them in the save file; upgraded to 1.5.1 and reset my Nether. Despite the portal generating on a small island of Netherrack, (Just enough to house the portal) and being surrounded by lava, I have a nice new portal. The new Nether Quartz is abundant, and I already have a stack and a half. I played about with it in the crafting table, not actually to create stuff, but just to see the methods, more-so for the special "Decorated" Quartz blocks.


World #3 Update


As you can see, I haven't done a great deal more except continue the snow walls, finished bricking; and added the half-slopped roof to this side of the house. The only trouble with the half slopped roof is, I wasn't sure how to finish the top of it off, keeping in mind it also over-hangs at the front to create depth.


The over-hang of the stairs just - stops, when it gets to the top, not sure how to improve this yet. I have also started the roof round the back of the house as well:


Compared to the real house I'm basing it off, I realized the dirt building withe the flat ceiling, shouldn't actually exist! I think it's where the central staircase up is located, but this was done first before I actually had any idea what the building was going to look like.

I am also starting a new project, before on my creative world, I made a cave home and was going to do a legit version of this, but that changed when I created a new 1.5.1 world. So I was going around, looking for a nice cave, and having great trouble finding one - when I spotted a ravine. Pretty soon the idea changed and the save went from Cave home to 1.5.1 Ravine home. legit.

So this is the ravine in question:




The actual idea came when I thought that the main body of the ravine could be come the grande "Main entrance", a great hallway if you will leading off to other areas (Caves)  being rooms. There is actually another ravine as well full of lava. At one end there's a cave that goes down, but not very far at all dropping off into the ravine itself, which is full of lava. So I carefully dug my way down, turning off into the mountain and creating the rest of the way down to the lava ravine floor with cobblestone blocks. I plan to strip the sides of the main ravine down  so there smooth, no over-hangs, apart from a little at the very top, just as a reminder that it's a ravine.

The natural ravine, floor level:



After clearing shots:








As you can see by the last picture, I made a natural way up as their was not waterfall from the top to access the ravine. It's also because I got so excited at the thought of this project, I went down to explore and forgot to take any wood planks or even logs with me, so I literally had 1 wood planks and couldn't make sticks. I was very fortunate where I chose to make the stairs as half way up I just hit dirt, luckily as my pick was about to break and I had no idea how much I had to go up. Thank-heavens for dirt! I will naturally cover the top of the ravine with glass to shelter from the rain and mobs dropping over.

Opposite where I had made the stairs, there was another little cave but it led up to the surface not downwards. I only found this area after making the stairs as maybe it might have been a better way down. Anyway, as it broke to the surface there was a fairly flat area, which I realized would be a good area for any far, as food was getting critical at this point and I needed to star being self efficient as soon as possible.



In the last picture the two small farms are just round the corner (After a dip to a cave) from the wheat farm. In time this area will be home to all my wheat, melon, potatoe and carrot farms.

Since I began making this post I have glassed 3/4 of the top of the ravine top. More news will follow soon of the continued update of this new project!

Wednesday, 27 March 2013

World #3 Update // Putting The NO in Snow

Since the last update I've been busy shaping the look of the new house, in dirt to begin with - just to get an idea of shape and scale. I Googled "Modern Homes" in the image search and found a home I really like and really, really wanted to emulate. Before I started building it in rough with dirt however, I removed the stone border foundation of the old house as I realized I'd just have the same size house or shape.

(Old picture):


Shaping the new home:







With the actual house I liked how the different parts of the buildings are different heights, so have also replicated this. The actual pointy roof to the rear of the house will actually be lower. I've started bricking the building behind the wooden veranda and to it's right, the building with the proposed half-slopey roof; I have begun putting up the snow walls from collected snow in the nearby snow biome.

 

The mountains above were covered in snow, which is what the biome used to be when it was built in Beta. (Now confirmed it was in Beta.) It still rains there but it is only coming down as rain not snow, so I am vastly removing the snow from the snow biome and turning it into plains inadvertently! Luckily the old snow biome runs for many miles after these mountains.

I also have two pet Komodo dragons! Two wild ones started attacking me and dropped eggs when they died, so I tried breeding them with torches surrounding them on the ground outside. I have named them Rex and Tyrannus!


Thursday, 21 March 2013

Tearin' It Down!

World #3


So I've decided to tear the whole thing down and start again.

Originally I decided not to and to patch things up after the cave golem damage. Outside, things weren't too bad but on the inside, there were too many internal walls knocked down by the cave golem.
















The plan was to just patch up the walls and rebuild, but after thinking long and hard, and deciding a "roll back" on the world [From an earlier backed-up save] was too much of an easy option. In a way it's better, as this was built in either late Alpha; or early Beta. Like my two beginner worlds before them - World #1 and world #2 (My main world still), my building style has changed drastically for the better. So it's fitting in a way I start over. I still have a hard copy of the world as it was however, before all the damage.

Over the last 3 days or so I have been steadily knocking it down block by block from the roof down:




In a way it is a little sad to see it go, but as long as I have the hard back-up copy it will always exist. I'm more excited to see what the new build will look like, it's going to be a very modern home, ultra smart and fancy with the transfer to the Soartex texture pack.

Read about the story of this old home: Here.


Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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