Tuesday, 27 March 2012

Things I've Been Up Too.



I haven't been doing too much to this world, I have done some minor work on level #4 - the farm level, and adding a little to the bedroom on level #5 though. With the farm I still can't work out what wall material to use, so in the meantime I've just leveled of the ceiling and cleared any overhangs, which looks much better. Also made the entrance a little nice.


The before's and after:








And the bedroom is a little bit more homely now:




And finished that corner outside:


Might slab the floor though, or definitely choose something different for the floor outside.






Devolving A World
Long before creative came back, I had an idea about devolving a world - my then main world, world 2 as it was back in Alpha 1.2 when I started it. Due to limited means though, I got bored of it quickly and stopped doing it and deleted the save. As we have creative now, I thought it'd be fun to try again.


This world has been deleted twice accidentally, the first time due to a power cut, so with that and the different terrain generation of the last few years I'll never get the original basic world look from it's seed, ever. What would it be like to devolve a world you've built up over a long time? back to it's original state - no buildings, no farms, no landscaping.. With creative, I made a copy of the world and changed that to creative mode, using archive pictures I took way back when as references. The only big obstacle is the pool/tennis court and changing rooms as there was a mountain there. (See: here)


It's just as a fun project, something to pass the time.


Here's the world as it as, and the devolved pics after them. (All work in progress.)


















The removal of the lava stream is temporary, it will be returned..



The strangest thing for me, is the lack of bridge, the first cobble bridge, leading across the water to the church. Seems so strange to me that it's not there! originally there was no church, it was just lump land over there that I built on for the sake of building on. At first an empty cobble hut, prompting the bridge build, which lay empty for several months before being converted into a church.

Pictures from this blog will certainly help me try and get as close as I can to how it was before I ever started building, although some of it may be open to interpretation as I don't have pictures for those times. (Like when I very, very first started World #2, I never took pictures at first.


Next: The Hunt For Lapis Lazuli in my 1.9.5 world, ravines, lava death and more!


Monday, 19 March 2012

Minecraft Monday: Seed Showcase

I thought I'd try something a little different for today's post, a seed I tried out last night. I wanted to try a new world with a seed, so I thought "Hmmm, what can I put in?". In the end I think I put in something like "iwantallyourdiamonds", and this is what I got:


When you spawn, you start off here, up the side of a tree in a snowy in the taiga hills. As you can see there were a few pigs around and the actual seed number it works out at is also displayed here. If we fly up slightly using SPC, we can get a better view of the taiga hills and see vaguely in the distance a mountain  as well:



A nice bit of hill side and not too far away some nice flat-lands too:

     
Perfect for a home maybe? If you keep travelling around these flat-lands you'll come across this rather HUGE crater!:
   

And it doesn't stop there either with just that waterfall, this could be a very interesting place!:


I've no idea how far back it goes? but it looks interesting! Spin round, and we have lava and two more cave systems!


There's also a desert not too far away for all your sandstone and glass needs:


Head back to spawn and if you go the opposite way behind from where you spawned, the tagia hills peter out to a nice lot of trees:



So there you have it, this is just some of what I've found. If you were to use this seed there's almost everything you could need, snow, sand (for glass), trees for wood, caves, water, lava..

The seed is in the first picture so have an explore and let me know what you find!


Saturday, 10 March 2012

Level #3 Lamps & Hidden Treasure.

Really need to update this banner again!

So I've been busy with level #3, the waterfall corridor, but I also made a small change on the outside world. As you know this is my very first world way back when from Alpha. My original spawn point is here:




From this wooden hut I have a very long dirt tunnel to the back entrance of level #1 via the emergency exit corridor.




As it was, you had to go out these double doors, up the cobble steps to go round and down some dirt blocks to the dirt tunnel. (Seen here where that dirt roof is just slightly off top left of the 2nd picture.) I never wanted to change anything on the outside world as a monument to my 'then' n00b buildings and building style. I realised however, I could just remove the cobble steps and the dirt wall covering the entrance to the tunnel so you could just walk down. As apposed to going up, around then down again.

Anyway after fixing this, I fixed the tunnel slightly as there was a low bearing roof. With the alteration I had just done, I removed the floor level down one block so it was even, and did this further on also for the last stretch of the dirt tunnel towards the beach. On the last bit I removed a bit of side wall and found a cave underneath, so quickly put a door in and explored:

Before I leveled the rest of the dirt corridor floor to the end so it was even.



I wondered why I was getting so many skeletons and zombies! It's actually a zombie spawner. Now either that has been there the entire year without me knowing or it generated in a later version.. The treasure I speak of in the title though, was however, not very good:


I ninja'd the mossy cobble though, apparently here I chose a cracked brick as the look. Hope to use that if I can. The rest of the cave wasn't extensive, in fact it was very, very short and just gave me dead ends. It was an unexpected find though!

Right, onto the corridor and I had this idea to change some of the hanging Glowstone lights to Redstone lamps, after doing this though, and adding switches to their sides, I had a better idea. Forget the "hanging" aspect, and attach them directly to the ceiling so I can use Redstone to have proper lights to turn on and off. Both the ones that hang from the ceiling and ones embedded.




The switch to the left you can just see on the wall controls the bottom two floor lights.



I went a bit Redstone lamp mad.. When off, the corridor is just dimly lit by the Glowstone at the bottom of the waterfalls, but I'm not sure if I should keep them there? As well as this, I also tidied up the entrance to the "nice room":





I also removed the torches in said "Nice room" in favour of Glowstone:





May need additional lighting in the ceiling however. I was please how better the entrance to this room looks though. No more drab stone, nice and bright walls, no gravel borders to stop you falling off the stairs/accent it. Instead a slightly moderated entrance, a nice new asphalt (Black gravel) floor, additional lighting and Iron safety railings. Still need to replace the dirt in the "Nice room" with brown wool (Hard to get) or another colour.

Elsewhere, although I found pumpkins not too far away, it's pointless as snow Golems don't leave a snow trail in 1.2.3, one of the bugs unfortunately, so the snow ceilings are out unless I just collect snow, which is going to have to be the answer. As you may have noticed though the water shader has updated for 1.2..3!! As well as SinglePlayer Commands and the links for the 1.2.3 version of MCpatcher, so I can fix the other texture packs! As it was, no work had been done on AllBases and Modern Mountain Home II (1.9.5 world) as the MCpatcher was out of date. So now I can continue using John Smith's (For AllBases) and the standard fan continuation of Soartex, Soartex Fanver, for 1.9.5 world. (Even though text on signs is a horrible black block - they need to fix this.

Might do a few more lamps at the start of the waterfall corridor, then it'll be slightly tidying up the farms on level #4 and on to kitting out the bedroom on level #5. yes, I have become completely emboiled and hooked on this old world!

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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