Sunday, 4 March 2012

Obsession

So work on the kitchen has slowly been developing nicely, although I have been slightly distracted (yes - again!) by something between levels 1 & 2, but I'll get to that shortly.


With a dire shortage of white wool I had to go exploring for sheep. This turned out to be a good thing as I found new chunks of this map I hadn't explored back in Alpha, not that i did much exploring in this world. First I found a swamp, then I found a jungle biome! After that I got very lost. I did take down a jungle tree however so came back with almost 2 stacks of jungle logs. In the end I only had three Iron, so I had to go looking for more Iron to make a compass to find my way back. I also picked up lots more clay. When i finally got back I started digging out the stone walls and adding a clay block border and brick walls to a certain height with a sand top up to the ceiling.





And yes, as painterly is that quick in updating, I completely re-did the texture pack, reverting the cobble back to light cobble bricks and changing the light-bulb torches to the "Dungeon-esq bone (holder)" torches.

It's probably the most different mix of textures I've used for kitchen walls. If you can imagine, just for a second, units all around the perimeter of this rectangular space, a central island in the middle.. This whole space will become a nice BIG kitchen! I found another hole behind one wall, so turned it into a pantry:


As this will now be the kitchen, I'm not sure about having that upstairs room as a bedroom. A bedroom over a kitchen? Might make that a different room and make this room on level#5 the bedroom instead:

I would flatten that brown clay wall, no diagonal walls.

After this I became distracted, again. I was clearing the over-hang over the stairway between this level and level #3, and I cleared a 1 block row on the ceiling and went up to see whee the gap was.. I could see yellow and black wool so I had a feeling it was the emergency exit.



I found this:


My idea of moving the emergency exit doors over by 1 block was crushed when I found that the row of stone was there for a reason, covering the kitchen below. I kept trying to reconfigure, it but no matter what I tried it was a problem. The sand from the kitchen walls would be showing, there was no room for a new floor. (Not without raising the ceiling, adding another step to where the new floor would be..) All just to cover the sand walls showing through. In the end I just decided it was better to move the emergency exit! I went down the corridor and up the first stairs and just dug to into the left wall back towards the level #1 entrance and came out...

here!:


 I came out by the wheat farm! I decided to make this entrance the new emergency exit. This would mean removing the farm (I have another larger one on level #4 with all the other farms), and blocking it up, as well as blocking up the corridor of the old emergency exit. Before that I continued the sand wall up from the kitchen into this little area.






I decided to block of this redundant gap to the right of the last picture and added a few stone-brick borders:



Much, much nicer aesthetically, you'd never have known it was there! The new entrance:


I also changed the cobblestone from the stairs down from level #2 to level #3 to stone-brick, and built up a small stone-brick wall around the stairs, with railings and a glass roof.





The stairs from level #5 down, where the proposed bedroom will be, also got a change. You'll see where the stairs go down there's bits of a wall, which doesn't look nice:


So where those bits of walls are, would be the stairs down - so it would double back on itself. The way tithe stairs came down though, meant half-way down it would have to stop and back on itself again to wards the back sand wall. This led to me building up the entire area.





As you can see, it still needs more bricks, but I kinda like it as it looks like part of a building trapped underground. (Perhaps from a great earthquake?)

So the priorities are:

  • Finish kitchen
  • Move bedroom
  • Finish waterfall corridor on level#3/nice area entrance tidy up
  • Finish the above last picture. (More brick, different floor etc.)
I think I have become way obsessed over this now, I just can't stop myself. Due to the updating of the texture-pack, the stuff I'm doing now I would never have had the imagination to do back when I started this project in 2011!

Click: Here, to read the start of this project back in January 2011 and see early pictures! Picture #8 in that post is what is the kitchen (or will be!) now.


Friday, 2 March 2012

Look Before You Leap

Well, I wasn't kidding when I said i'd continue the work on the ol' underground home o world#1, I ended up  doing a fair bit last night - couldn't tear myself away from the work.


So last time the first level ended up looking like this:



I ended up continuing the wood theme round from the left of the door (Towards the right of the picture above) and used the same wood theme for the shed. This time how ever adding a small front window and a window round the side, however the flat wall opposite was another problem. I tried to make it like a proper mountain wall with a mix of dirt and stone to make it look natural, but after making a sort of pattern with the stone, (Accidentally) , I had a great idea and started digging into the stone...


Now the doggies have their own little hide-a-way!




After taking down the cobble pillar and back cobble wall behind it, I unearthed a hole behind the wall. I vaguely remember it from when I put the cobble over it as the originally where the gravel is there was water I had put there and there was an "above" area. Anyway i took pictures as I worked:



By now I was getting an idea to straighten the walls and make another room there! The original idea was to extend it from gravel height all the way back. I'm not sure what I'm going to use this room for yet, (Any ideas?) but I'm glad it came out of the development:




I also re-stoned all the walls around the infinite water source that were cobble and due to sorting out the walls to the next room down ended up slabbing the area to the right of said infinite water and added a little seat! Originally I build up stone walls by the stairs to the next level and was just going to slab the top, but ended up slabbing right across.





Already the entrance level looks much, much better! Next up is level #2 and the over looking room I was turning it into a kitchen a long time ago. I don't have an old picture of this one but I have started clearing it out. Click: Here, picture #3 to see it originally. I removed the diagonal walls that go inward and the un-level ceiling:


This is gonna be one huge kitchen! After this I run out of supplies completely so went mining it was here that disaster struck. As I removed coal from the floor I fell into lava. Lava - underneath coal! I could understand if it was under diamond, iron or gold but underneath coal?! never had that before. lost everything. So mining again, found lots of ore though in some unexplored areas:




So next up work will continue on making a nice kitchen! I also found 3 stacks of clay on my travel! Now I just need to decide on kitchen walls - maybe brick? need to get more white whol from somewhere too.
















Thursday, 1 March 2012

A Mixed Bag (of information)

I'm starting to wonder if this blog has a future as I post less and less. Multi-player has taken over my life I'm afraid, leaving single player worlds - just not as fun. here however is some news:


The roof is nearly finished - but then I only picked it up today as i'm at home ill. I'll be making the stair roof 5 high, then glassing over the middle. May add chests around the perimeter as a loft. I also had to fence around the waterfalls as, whenever i brought chickens home to breed, they would wander into them and drown. it's not aesthetically pleasing but should do the job!




I really wanna get this roof done and just finish it, for good.




After switching between 1.1 and the latest patch 8a, I finally settled on the latest patch, but it means the work on my new look waterfall corridor in the underground home, was taken back a stage, so I've had to re-do some of the work.


It's getting close to how I had it, all that back wall with the door and sign was done just this morning though. Around the corner things take a little difference towards the end of the corridor...




I'm hoping Mojang or rather Jeb, will add upside-down sandstone stairs as well to complete the look of that arch. Right now, temporary cobble ones are in place. I also had to move the door that's through the waterfall of the arch. It had to be moved so it's more in line with the new arch.

*It's at this point in the blog I got extremely carried on world one and began renovating the entrance to the underground home:





I've been sick of the cobblestone for a while as you know, but mainly down below. So I had been thinking about doing this for a while as I hated the original shabby cobble entrance in picture #1. I didn't have any plans for it, I just made it up as I went along - this morning. The result I opted for is more of an urban look with woods and logs to blend into the surroundings of all the grass and trees outside. It's early days yet but already the entrance is much, much nicer.

You'll notice I got rid of the squid pool in the corner too. (Formerly a wheat farm.) It was turned into said squid pool after Jeb went OTT with their spawn rate. As this has reverted many versions ago, there's no use for it any more. I want to do something with that blank corner, not sure what yet though. Would like to get rid of all of the cobble in this entrance, I just hate it. I want this level to be more organic looking and blend with the nature, so i'll keep that in mind with the rest of it.

As I'm not well right now, I can see me doing this for the remainder of the day!

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

Popular Posts