Wednesday 31 July 2013

Changing Times for World #1; My Underground Home

Re-Introduction
World #1 is my very first saved world I kept, and still play on. Before this world I was on another I didn't keep where I was on top of a very high mountain and being Alpha and me being a n00b I didn't know how to get across to the neighboring mountain ledge. It wasn't very far across but I knew i couldn't jump it that high up and not die. So I made a platform across either in dirt or wood to get across, and this gave me the idea for my next world...


The Original World (Overworld):
The idea was to begin a world and make a home on top of a mountain, then built a bridge across to the next mountain, a "Sky-bridge" build another home on top of the next mountain, again make another sky bridge to the next mountain to me, make a home and so on. After doing this three times (Beginning small n000b fort on mountain #1, wooden hut on mountain #2 (Which by my standards today was piss-poor) and finally after a very long cobble bridge to the next mountain (Three times the length of the first wooden sky-bridge), a fort on mountain 3. (Again piss poor by my standards today.) After the second home however I had already started a second world (World #2) which became my main world and was much more interesting and this one. As a result, after building home #3 the second fort, I became bored with this world and left it for 5/6 months.


2011
In 2011, I went back and looked at this world and decided to do something with the huge crater like hole in the ground between mountain #1 and #2 at ground level in the over-world. Already my building style was changing. This huge hole in the ground was a cave system but it didn't gradually go into a cave from the outside like most do today, back in Alpha this cave was as said a huge crater in the ground that went very, very far down! Originally I used this for all my mining resources, even building a temporary home down there (I.E. sealing my self in a cave down there) in-case I got stuff down there/danger from mobs. I had the idea to turn this huge dangerous cave into an underground home. In time (2012 onwards) I made a vow not to change any of the buildings in the over-world as a testament to my n00bness then and n00b building style), I would instead change this huge deep, dark cave into a home. The progress of which can be read on the blog: Here.

The plan started well but trailed off in February 2011 when I started a third world as we had gone into Beta by then. As I have said many times on this blog however, no world stays dead forever. There's always a chance I'll go back with fresh ideas. Back in May 2001 I did go back and have a little look round making a transition from a HD texture pack for this world to Painterly like my main world, world #2. In July 2011 I made another come-back to this project where most of the change took place thanks now to the Painterly texture pack. (Can be read: Here.) The project was very on/off in 2012 (more off) especially with my vow not to quit my main world - world#2 and the massive re-generation project of that world. So that brings us to today. Within the past week and a half I have returned the world and decided to ditch the Painterly texture pack after a few years changing to Misa's Realistic. I know, I keep using this texture pack (Like for my ravine home - not forgotten about just need to find time), but again it was necessary to push me forward to continue this especially as with my main world, I have upgraded it to 1.6.2.

So here is a brand new gallery of old the old areas with Misa's, and a little bit of commentary, thoughts and ideas.

Outside:


Inside

Level #1:




Upon upgrading to 1.6.2, one of the biggest changes needed was the need to customize my home more, for this I realized I would need animal farms within my underground home to continue to be self-sufficient. So the first immediate change is on level #1 at the top, where I changed the hole in the wall that was a dog kennel, to a sheep farm after luring some in and breeding. I have a few colours going, but hope to keep breeding and will eventually have a huge multi-spectrum flock of rainbow sheep! You'll also note I dug into the wall next to it for cows, it's actually quite roomy in there and there's a tunnel off it to the outside world so I can lead more cows in if needed. I still need rooms for chickens and pigs however, and that is where the emergency exit tunnel comes in, off this floor.


For this another big change was to take place including a more natural floor with a gravel path and grass sides, (Which has since grown over since I took these screenshots). I have dug into the walls now and on one side I have the chicken farm and on the opposite side what will be a pig farm once I get carrots!


Part of me did regret making the cow home in the immediate level #1 floor after doing this as they could've all been contained along this corridor. On to level #2 however, the kitchen with a view (of the food farms on level #4), and apart from stone-brick steps going to level #3, this really hasn't changed much at all, but here are the pictures anyway.

Level #2: Kitchen


Really must change the ceiling, although I keep saying this for years now!


On to level #3 - the corridor to the "Nice room", but as from this point I will finally stop calling it that and call it what it's going to be - a dinning room.



This are was changed from cobblestone to stone-brick giving a much nicer aesthetic. On to the corridor itself:

Despite how long it took to make these slabs on the floor - I want to change them. I was thinking birch but unfortunately it's rather ugly in this texture pack, so much so I collect birch solely to make sticks with. I'm not sure what I'll do with the floor, a pattern (Or maybe a different edge to the sides and then different inner?) Again sand walls - will change that I like the ideas of the decorative sandstone like on the outside of the level #1 storage area as I really like that. Proper steps are needed too and of course the entire deiling needs doing along the corridor.

On to the "dining room" as it will be.



I have already shifted the right pillar over since to make it more aligned and changed the single door into double doors to compensate.


I want to get rid of the gravel walk-ways for something nice - and again sand walls.. Whatever happens to the corridor outside will most likely reflect this lobby down to the dining room. I have recently changed the stairs down to sandstone however. One thing from painterly I do miss ar e the "Modern Minecraft Living" industrial work place style paintings, as above the entrance used to be a huge Minecraft water-elevatror painting!

I really need to add cakes to that counter on the left again!

I really do like this patterned floor but it had to adapt, the floor-boards need to co in favor of a color the slabs and sand also, must go in favor of wool. OR, i use this floor elsewhere and as it's a dining room - it will be, change it to pure wood. The floor definitely has to go in the upstairs room also, it doesn't make sense that it would continue up there. Come to think of it, I don't even have a "living room" anywhere, maybe this should be incorporated into the level #3 corridor as well?!


Level #4: Food Farms

With the food farms on level #4 I've struggled in the past on how to decorate it especially as the overlooking kitchen is at the top floating and looking over it all:



As you can see in the past it's been a mass of cobblestone, even with the ideas of supporting pillars to the kitchen above, but I just couldn't figure out how to make it look nicer. Come 2013, I ended up changing it to stone-brick and blocking it in with walls:



Glass has since been added to this window.
When I get more oak wood, I'll cover the rest of the water so I can walk around freely and not have to worry about wheat and seeds falling into water.
There will also be a small canopy roof over the initial entrance door as well I think, just to finish it off. Developmentally, there have been quite a few other changes here as well. Behind where I took the above screenshots, I dug into the wall to create a new mushroom farm idea. Originally they were through the above entrance with the brown mushrooms on an upper landing in the dark, and the red mushrooms just of the stairs off it (And the stairs down) leading to the cactus room. I had big plans for those places. So I dug into the wall and put a dividing wall (Temporarily dirt), sealing the new brown mushroom farm in with a door and leaving the red mushroom farm open.


 

The old passage way to the cactus farm off the main stairs inside, formerly for red mushrooms, has been dug out  little more and converted into it's own little room, now housing a small coca bean farm. This forced me to go exploring further than I ever have in the over world, for the first time in a couple of years, to find a new chunk and thus a jungle and coca beans.




On what was the old landing for the brown mushrooms, I have completely cleared it out and straightened the walls for a future potato, carrot and melon farm. Eventually I managed to get a potato of a zombie and so with the help of a stack of bones/turned into bonemeal that I had I begun my mass potato farm. I've still yet to get a carrot, but in the new chunk I did find a ravine, an eventual abandoned mines (And 2 dungeons, zombie and skelly) to get the melon seeds and brink them back. More about that another time however.




Level #5: The Bedroom






Nothing has changed here, however, new plans are afoot. I've always known there's been a cave behind the back clay wall for the last few years, but after realizing there was no bathroom, I decided to transform it into an en-suite bathroom! The was a small passage down to a dead end, so I filled that in all the way back up to the level floor to square off the room. It's actually quite a nice little space for a bathroom! The beauty is I'm not bound so if I need to expand I can.





Level #6: Lava Way
(Access corridor down to level #7, the final floor)





Nothing much has changed here, although I have since out a wall to go along side the stair case in picture #1 and boxed in the alcove in-line with the last step. No sense in wasting space. The ground is also being changed to mossy cobblestone. I do have lots of obsidian, so I might change the last block around the lava encasing to it.

Level #7: The Underground home.





To the left of these stairs leads up to a small little cave corner which had a natural waterfall coming out of the wall. Last seen in this blog looking like this:



Obviously I fillled in holes and dug one to contain the water, I had no idea what to do with this room however. The reason there's no new pics? I've begun changing the area, especially the room itself and it doesn't mean keeping the water feature unfortunately! More about that next time though.





Lots of work to do here. The area off the last picture, behind where I'm stood just leads to a dead end, not sure what to do round there although one area has turned into a strip mine.






Like my main world, world #2, I will need an enchantment room, a brewing room, and I have done way more since I started this post so this is just the very, very tip of the iceberg! There is more to come, oh lots more!

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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