Monday, 9 January 2012

Out Of My Freakin' Mind!!

So what do you do when your bored in Minecraft? Me I either go multiplayer or, I piss about on a 1.0 creative world.


The purpose of this world was originally just to test building designs and different things but lately when I get bored I just go on it to mess about and create random shit. So far, I have created ya typical underwater base:


(Work in Progress)




I don't really like it.


A huge giant hole in the ground. (Which I can't find currently). The inspiration coming from Luke Skywalker's home in Tatooine in the original 1977 Star Wars film.




A mountain base (As opposed to a usual mountain home):






The start of a mansion. (Re-do of super-build from world #5)
(Work in Progress)




Traditional glass block windows because the walls are double width to allow interior walls/decoration. Due to this all interior walls with main doors will be arches, to avoid the double-door problem found with double width walls.




The improving of an NPC village. One of the earliest projects.


Didn't get too far before losing interest.




A tree house:
(Work in Progress)









Aaaaannnnnddd... What inspired me for the title of this post, the modernization of a ravine that kept me up until 3am!






But is that an ordinary ravine? Look again! Originally before 1.8 and ravines came out I said I might want to build/on/in a ravine but wasn't sure which or how to do it. Nothing ever came of it until last night when I had an idea....


Inspired by something I saw on TV a few weeks ago, rejuvenating an old railway link in the USA above the city to a modern open space with greenery and a very long walkway, I had a similar idea. I got an idea to create a two block border around each layer of a ravine, (And boy did I have to look to find an okay one), and convert it into a kinda - mall?






The many body of it would be like shops with a glass roof over head, on the layer above would be the homes by the walkway, which you'd simply dig into the ravine. Glass roof above that also, and the top would be open green space with vines and flowers.


This is the result that kept me up to 3am!:


Already vines are growing down..


The idea was to have a two width path all the way around the ravine, this would create the inner ravine crack shape for both glass roofs.

All these walls will be changed to modern material.



One end of the ravine, the dead end.



Trapped for an eternity.

The other end of the ravine that stretches out into a cave system..

I did clean this up very quickly for this post.

The end of the ravine, but not THE end of things..



After these steps we go into the cave system...



That 's far as it goes with this room, ending the cave.


3am, and that's just the basics - the walkway all the glass roofs, some vines, the wood flooring and steps and railings and basic lighting! I think I want to see it through. Plenty of walls still need fixing, all walls need new materials (Housing level & mall level, but not upper ravine level/green foliage area.) Then I have to decide where the homes are going to be...

Now be honest, if this was on a server wouldn't it be a cool place for a shopping mall?! Housing there only for the elite & wealthy! Okay you couldn't really dig down to extend your home, but you could extend it as far back as you want! To the side, to some extent on where your next door neighbor's home is. Although there wouldn't be loads of apartments, maybe a dozen well spread out ones?

This is what has made me a little crazy, this is what I do when I'm bored!

Thursday, 5 January 2012

Build, Build,Build!





Short post. Literally right after I posted yesterday's entry I ended up going on a massive building spree of the upstairs! When we last left it yesterday it looked like this, waiting to be done.






Now the small house is about to get... LARGE!


Up the top of the top of the stairs is now a small lobby area for the entrances to the bathroom (Right door) and bedroom (left door):


The massive bedroom!:




Not that I'd do it(?), but I could probably squeeze three small bedrooms in this space or two large ones! Even the bathroom, which I could make even bigger, was increased from it's tiny size, and that is still a nice sized bathroom.



In the last picture, what I'll do is probably have the sink in that corner just before the tall window, and the toilet & bath on that wall where the door is. Where I stand will most likely be the shower. With that in mind it's plenty big enough room as it is - to fit all that. In the bedroom, they'll definitely be a big king size bed!


Wednesday, 4 January 2012

Bathroom Blues




Progress on this world has been a little slow as I have had some major doubts about the location of the bathroom. I resolved it just before this post but, because of where it was, with the diagonal walls, i just began to doubt whether that was the best place. Work of a different kind has been done in the corridor following the bathroom..

Above: Before the change.



After the change.



Quite the change!

As I can see, after the success of the arch way to the kitchen, I've continued the theme. Glowstone will be used eventually to light up that dark area behind the glass. Using sandstone as a corridor wall (Aka as in World#2) is very me, but on painterly it was sandstone bricks, where as these are very, very nice sandstone blocks, so I think I can get away with it! (Re-using an idea.) Incidentally, in the first picture you might notice the bathroom door and wall it was on has gone in favour of that little new alcove corner and short wall for the door. I only did this just before this post when I went to take screenshots initially.

I had to play around with where that door went and the walls, a good few times, but ultimately it has re-shaped the inside of the bathroom from this:



To this:



By the time the inner walls go in, it'll be more of a longer bathroom than wide, but that's okay. Just realized because of that, I may lose one of those four windows in the last picture. The border is for the inner walls, but as you can see, compared to originally the room space is much more rectangle-ish.




A good deal of work has begun on building the upstairs!:



Alot of other work has also gone on inside the house since you last saw it. The kitchen is coming along:


The first farms are in a bit more prettier surroundings, since you last saw it (Horrible cobble that looked like cracked stone, stone floor, a window hole for the wheat farm):


It didn't stop there however, as you can see in front of me there's more going down! I was watching a Minecraft video on YouTube when I got a sudden idea to build more farms underneath starting with a reed/sugar cane farm - with pond:



And yes, I did cut them down just now for this picture. :p In that door way will eventually be a cactus farm as well. Just to give you an idea how far down this room is, here's something to give you a little perspective:


I digress however, I had my fun with this, but now it's time to continue building the upstairs!


Monday, 2 January 2012

New texture Pack for World#1 V1.0


So I've done quite a bit more to the 1.0 version of World#1, the house that is. There has been an advancement of the ceiling, the kitchen, the wheat farm and work has already begun on building the upper level.




As you can see, I now how a small porch and a sloping roof over the front with fences as poles connecting it to the fencing of the porch. Here's where I ran into problems however. I usually do wood floors and I'm getting less and less happy with the painterly wood. I didn't want it to be the same wood as World#2, so opted for a different style. (Thick planks as apposed to floorboards.)  So this would mean a woolen floor, not a problem. However due to stairs sharing the wood style it just puts me off the wood more. And the only other choices were painterly's minecraft default wood (Which is okay is or white-wash which would look terrible.)

Anyway I realised I only chose painterly again because it was a homage to what I used originally. When I thought about it, I thought, this is meant to be a modern version of it, so it's time I brought in a new texture pack for it. Before we get to that though, let's look inside:



The ceiling is finished! even with the Glowstone, however, it is still quite dark inside, even with the floor spot lights as in the first picture. (Idea taken from my AllBases world.) After this however there was a bit of an accident when I found a creeper in my home:


The picture above is after I started to repair the corner. It was whilst repairing this however that I noticed that round the side of the house, where the ground dips, you can see the dirt foundation most of the way round. This has led to me raising up the gravel path by one block to hide it. Something you may notice to the left of picture 3 of this blog, albeit missing some gravel at the time.

The Wheat farm:



I did want that whole wall in the first picture to be glass, with the new texture pack, i still might, but I think it'd have to be glass blocks rather than panes. I'd still loose light on that wall if I did. (Torches don't stick to glass.)

Here's the new texture pack though, I chose JJJas0n's FancyCraft, (Didn't want Doku, and Misa's was juuuust not right for this world..)




With this new texture pack, I shall continue to work on building the upstairs. I really like the wood on this texture pack, and it's all high quality. I love the cobble as well it's like parquet flooring you see in really, really old buildings:


Looks really, nice. One of the big features of it is that colored wool has a wallpaper look to it and so can be used as such. Each with it's own style:



You can find the texture pack: Here

I highly recommend using it. If you like Misa's work you'll like this. really nice armor too, a choice of character skins (Male/Female), alternative mobs and even the MPC's have a different look each instead of one uniform look.

Until my next post. 

=)

Light changes..

 So as I plan a build (On my creative copy) for the horrible chunk error wall next tot the hotel at the Chunk Plaza development, i've be...

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